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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4726 | (2)Royal Plaza | 128*128 | CardinalAllin | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
CardinalAllin | | | 24th March 2014
Version 0.1 Royal Plaza
-North West 2nd nat has 2 gas
-North West 2nd nat has eggs making the ramp thinner
-Naturals have eggs making the entrance thinner
-The ramps into either of the close 3rds can be walled with 2 pylons
-Shortest path is to the left/top of the hills
modified by CardinalAllin | CardinalAllin | | | edit modified by CardinalAllin | LasTCursE | | | those hill thingies in the middle feel weird to me maybe try something to replace them with? for example if you tighten the middle you can make em into ridges and don't won't change the concept much since the corners already devided :
Something of this sort
Orange = ramp
Red = wall
Green = Ridge
Brown = Ground
Blue = that expo there xD
I don't understand gameplay much so this might make it worse if you decide to do it xd modified by LasTCursE | CardinalAllin | | | Cheers for that LasTCursE. | Freakling | | | really sub par map :\ You have done so much better already... Symmetry looks really off, expo layout is uninspired ar best, way too much "wasted space" (actually I would not so much just call it "wasted space" but rather "heyday of drop/Carrier/Arbiter abuse space"... Maybe Zerg will rush Guardians, I don't know...), middle is too plain, except for those hills who are also weirdly asymmetric. Those bridges look a lot like "look at my extended terrain" and little like they actually offer anything to the map, save wasting more space.
Double gas expo + free main-worthy expo behind + easily defended ramp (with additional eggs to narrow them even further?!) equals Zerg domination... So Probably Z>>P>T or something, I may be off, but that's anot even the point... I'll just stop lamenting, I guess. I think you should either completely remake this (in 128x112 or something like that and changing everything but the tileset and symmetry) or work on a completely new map. |
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