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Last update for (2)Desert Rebellion : 2007, 12, 30 05:03
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2699 (2)Desert Rebellion 128*128SiaBBo0.5betaground

The map has been rated 57 times and got a total of 27 points
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Comments:   GMCS (0 elements)


SiaBBo
LoL discruption web. ^_^ Ok, I think I don't use it. But maybe you guys say what you think.
modified by SiaBBo
HypersonicEspo
You get so many expos just controlling one spot.
SiaBBo
But it is hard to control. ^^
lancet
A terran tank push down that corridor in the middle may be a problem for toss, if terran survives the first part of the game. A single disruption web does not affect gameplay so much because it is easy to flank, place them in groups of twos or threes. Read the "Spells on Maps-2" article in the article section here. Also why don't you make a dweb that looks normal? For this overlay a "unit dweb" on top of your regular dweb, save image but don't save the map. Are there tank spots around the nat?
Testbug
"(2)Eye II eye" already exist
ludamad
Like testbug alluded to, this contains many features - and problems - of (2)Eye II Eye. Also, that distruption web does nothing else than make that spot less viable - it doesn't do much more than make that spot avoided.
modified by ludamad
uC.MorroW
i agree with lancet, never make 1 path only, it favour terran and it make zerg worse i promise. this cliff thing behind mains doesnt even change the gameplay imo. this web in middle dont attract me so much anyway sorryyy,,
SiaBBo
There are now more webs. And webs just look like that in pic ;o but in game they are normal.
modified by SiaBBo
ludamad
Whats the strategic purpose of having the whole center spammed with Dwebs!? Definitely makes it a bit harder on a terran push, but just seems inelegant.
modified by ludamad
SiaBBo
Now have to think when attack. If enemy don't have units near webs you can go. But if he camp there is maybe hard. Then go drop or just attack on ground and look where units are.
ludamad
Just looks annoying to me.
lancet
I am not sure of what you are trying to achieve by placing so many dwebs there. Is this your way of making the central corridor less terran friendly? If that is the case I just think that you are achieving the opposite.

If you are using scmdraft2 you can make dwebs the way they really are by overlaying unit dwebs over the dwebs in the map that look like little inverted triangles, then you save the image and then exit the map without saving it.
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