|ok i was bored again >.<|
positional balance? no.
racial balance? no.
great look? yes.
fun to play? for sure.
currently, i'm waiting to get hired for blizzard to make shitty maps for sc2 xD
modified by Crackling
|I like. However, if you ever hope to get that job you must aschew all concepts of decoration, symmetry, and natural expansions.|
|haha crackling lol :D, u seen wc3 map ediotor?it sucks.|
it will be more boring to make maps(melee) in sc2 than sc cuse u will not be able to use this same Cut copy paste thing as fun and fuck around with bugs. thats what sc editor is much about :(
did u use any mirror program to do this? i know scmdraft doesnt support PA mirror. this looks really good. id just like if reds+blues mineral+gas placement looked like in python.
the path up right corner just looks good but kinda worthless haha
modified by uC.MorroW
|too narrow I think, and you won't take the middle expansions unless u control the game anyways.|
|THIS JUST IN|
Blizzard decided to add your map to Starcraft 2 with a few minor touches ;)
modified by ludamad
|omg lol, this made me laff so much... lol Xd|
|This is one of the rare maps that appear on the site that I want to actually play...|
|lovely decoration and style. playable? yes. pos balance? no but not a lot of big differences.|
I think you should remove some of the raised ground around the middle. Just to open up the map for alot better flanking. It will help tremendously.
Better mineral lines (make them more appealing to the eye. way too many straight rows of them).
remove the middle mineral line in the center between the two gas expos. I think this one just is not necessary.
great map though. i really like it.
|(2)paranoid android clone -,-|
|hahaha you guys like it D;::D:D:D:: XD|
dont you see, its a classic map, so straight ugly mineral lines are fine xD
you may notice that the lower left part water doesnt look to the up right corner... this is because i completly copy pasted this part of another map i was making but which was 96x128 (ok, after i finished this downleft part of the map i noticed that this kind of symmetry like on PA is only possible on a X² map >.<)
PS: the exp in the very middle is kinda useless for sure, you only would take it with absolute mapcontrol, but the other 2 are nearly as far from each other as the minonlies on gaia (:
|yo crackling, I think your "nice looking version" isnt balanced enough, I think you should add the blizzard touch to the map like ludamad.. dont you think? :D|
|Hahaha it is pretty similar to pa :)|
I don't like the middle expos, and I don't like the middle, it's too tight. Flanking is like, zomg -.-
|i really REALLY AGREE THIS MAP REALLY !!!|