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Last update for (4)Sophia : 2008, 01, 05 12:07
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2710 (4)Sophia 128*128FateD0.1betaground

The map has been rated 37 times and got a total of 5 points
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Comments:   GMCS (0 elements)


FateD
Hey all, lol

btw, if any admin could delete behind the abey, thatd be nice, ty :P

and eh, yeah, i changed my mind and made a 4 player map... and here it is :O

I rather dedicate this one, and work on it :)

whatd u guys think?
Testbug
you improved a lot, i'll delete the abye if you replay with "yes, delete it please"!
Lancet
Nice but the vertical matchups with the mains so close to each other will turn into a "drop fest".Also, do you guys think the nats may be too open? I will make more comments later.

HEY GUYS, DON'T FORGET TO VOTE FOR EMOTY, (4)MOTY and (2)MOTY!
modified by Lancet
FateD
yes, delete it please :D

lol

btw yea, the vertical maybe will end up into a drop fest, but you can alwais adjust urself for those :P

and btw, PLEASE tell me how to make full doodads O_o

im sorta sick of halfed doodads :(
modified by FateD
Nightmarjoo
Use scmdraft and scmdraft alone and your doodads should be fine oO

I don't like how lazy the expo layout is, with the backdoor shit and whatnot.
Also, because of how you arranged the backdoor expos, rally points for zerg will be a bitch, atleast/especially for the one with its minerals as a wall.

I don't like how the pathing is so direct from base to base =/ I think your awkward nat placement is what causes this oO

Yeah the expo layout in general is just kinda awkward/not-conducive-to-modern-play(especially in some mus, like tvp).

Somewhat awkward mains, but they're ok I guess.
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