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FateD | | | Hey all, lol
btw, if any admin could delete behind the abey, thatd be nice, ty :P
and eh, yeah, i changed my mind and made a 4 player map... and here it is :O
I rather dedicate this one, and work on it :)
whatd u guys think? | Testbug | | | you improved a lot, i'll delete the abye if you replay with "yes, delete it please"! | Lancet | | | Nice but the vertical matchups with the mains so close to each other will turn into a "drop fest".Also, do you guys think the nats may be too open? I will make more comments later.
HEY GUYS, DON'T FORGET TO VOTE FOR EMOTY, (4)MOTY and (2)MOTY! modified by Lancet | FateD | | | yes, delete it please :D
lol
btw yea, the vertical maybe will end up into a drop fest, but you can alwais adjust urself for those :P
and btw, PLEASE tell me how to make full doodads O_o
im sorta sick of halfed doodads :( modified by FateD | Nightmarjoo | | | Use scmdraft and scmdraft alone and your doodads should be fine oO
I don't like how lazy the expo layout is, with the backdoor shit and whatnot.
Also, because of how you arranged the backdoor expos, rally points for zerg will be a bitch, atleast/especially for the one with its minerals as a wall.
I don't like how the pathing is so direct from base to base =/ I think your awkward nat placement is what causes this oO
Yeah the expo layout in general is just kinda awkward/not-conducive-to-modern-play(especially in some mus, like tvp).
Somewhat awkward mains, but they're ok I guess. |
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