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Last update for (2)Shadow Falls : 2008, 01, 05 14:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2720 (2)Shadow Falls 128*128SiaBBo0.2betaground

The map has been rated 62 times and got a total of 12 points
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Comments:   GMCS (0 elements)


Testbug
128x128 for a 2 players map?
SiaBBo
I think it is kinda boring. Lots of space to fight. Lots of just empty space. Don't ask about those temples I first thinked you can go there, but then it made some problems. But temples are there anyway. Comments please. Yes? What is problem with it?
modified by SiaBBo
Sworn.
shadow falls...
shadows fall is a band^^
ludamad
What ISN'T a band?
Lancet
That neutral creep colony is a good idea as the nat does not defend the main but overlay a unit creep colony over it, save the image and then don't save the map, that way the creep will show in the image. The third gas should not be so close to the main/nat, make that a minonly and force the players to go "out" for a third gas. Get rid of the temples and just extend the water around the main sealing any tank spots with illegal doodads. The double gas in mains will favor zerg, the large amount of space will favor toss & zerg over terran but at least terran can build turrets.

If YOU think the map is boring why bother posting it? Make maps that you feel are exciting to play.
modified by Lancet
SiaBBo
I blocked those things with doodads cuz gas issue. You see in red spawns there where are doodads you can shoot right too. But blue's there you can only shoot gas.
uC.MorroW
would do better of with ruins or rocks around middle since it shouldnt be so buildable

at 3 and 9 expos maybe u can get the gas on top. its much more comfortable

u need to work on the decoration too i hope, as everyone send "i havent worked on the deco yet"-.-

this is a nice map i think.


to the third expand u should make 2 bridges, 1 for enemy and 1 for friend. more ZvP friendly that way (example; zvp longinus imba)
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