|The chokes to the minonly expos are small - so no larger units (yep. tanks.) can get up there too easily. Middle mins have 16 mins each so you can harvest them down to open the map.|
|Reminds me Xenosky main/nat setup with one more way.|
The map is a little tight but flanking rooms make it more playable.
I am a afraid of the tight paths. Muta harass impossible everywhere.
IDK. Can someone else help? :S
HUGE PATHING ISSUES DUE TO SMALL RAMPS UNDEAD TAMPON!!1!
Lonely gas for Z?
I will try to be more active :>
modified by ProTosS4EveR
|> Reminds me Xenosky main/nat setup with one more way.|
I just looked xenosky (aka legacy of char :P) up and i cant find any similarities between those two maps
> I am a afraid of the tight paths. Muta harass impossible everywhere.
Explain plz. Muta harass is in my eyes in a lot of places possible - especially in the tight path because of the minonly-cliff. If you refer to the fact that the nat is hard to muta harass, you are right.
> HUGE PATHING ISSUES DUE TO SMALL RAMPS UNDEAD TAMPON!!1!
Oh come on.
This is an intended feature. Small units path through it, the others not. Show some skill and control your units properly.
|this wasnt as good as saphire.|
set middle ones to 8
try make wider paths
min-only should have a way there enemies can come from or its imba T>P etc etc.
- widened paths
- added gas expo (1000mins/3500gas)
- removed middle gas expo again
- added small cliffs to nats
|The exit of the brown (NE) main looks a bit tight (that hook structure leading to the ramp. Can you widen that? Use an inverted ramp if necessary.|
|Zodiac on Ash?|
download the map and test it plz
|"Zodiac on Ash?" Yeah basically. Except this map is tighter, has less flank room, has no islands, and has random awkward oddities and positional imbalances to make it worse.|
|i agree with nightmarjoo|