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Last update for (4)Warden.90 : 2008, 01, 17 16:05
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2767 (4)Warden.90 128*128Exalibur0.1betaground

The map has been rated 48 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Excalibur
Pretty much done, few minor tweaks im thinking of, but i wanted to get some feedback. :3

Took stuff i liked from a bunch of maps here.
(Rise Of T (mains), Shakras (for middle somewhat), Blodgrape (Islands))
neobowman
Oh god, pathing is going to be hell. I think you forgot to change the mineral value for top right main mineral block. The map seems a little gas heavy. There are no spaces in the mineral line at the mains so reaver drops are going to be harder.
modified by neobowman
Excalibur
Nope, its fine, SCMDraft for some reason needs you to look at it before it makes it small like it should be.

Not concerned with mineral lines so much.

Forgot to mention the double geysers are 2500 each. Can take them out if need be.
Starparty
where did u fit in blodgrape in this? :P
Excalibur
The islands sort of, with the only being room enough for the Nexus/Hatch/CC. Couldnt find much else to do with the courners.
LGI
This map will more fit if it was made in space terrain.

I think that workers AI will fuck up when you make an expand, and you haven't broken the buildings between minerals. I am not sure about this separated expand, imo you should make it one.
Excalibur
I like the idea of space LGI. When i get home from school today ill work on it.
uC.MorroW
i think it would be pretty boring to play, i dont know

would look better of in space terrain :)
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