|Pretty much done, few minor tweaks im thinking of, but i wanted to get some feedback. :3|
Took stuff i liked from a bunch of maps here.
(Rise Of T (mains), Shakras (for middle somewhat), Blodgrape (Islands))
|Oh god, pathing is going to be hell. I think you forgot to change the mineral value for top right main mineral block. The map seems a little gas heavy. There are no spaces in the mineral line at the mains so reaver drops are going to be harder.|
modified by neobowman
|Nope, its fine, SCMDraft for some reason needs you to look at it before it makes it small like it should be.|
Not concerned with mineral lines so much.
Forgot to mention the double geysers are 2500 each. Can take them out if need be.
|where did u fit in blodgrape in this? :P|
|The islands sort of, with the only being room enough for the Nexus/Hatch/CC. Couldnt find much else to do with the courners.|
|This map will more fit if it was made in space terrain.|
I think that workers AI will fuck up when you make an expand, and you haven't broken the buildings between minerals. I am not sure about this separated expand, imo you should make it one.
|I like the idea of space LGI. When i get home from school today ill work on it.|
|i think it would be pretty boring to play, i dont know|
would look better of in space terrain :)