PsychoTemplar | | |
I lifted these from a map called "Snow Hill" on IntoTheMap.com
Enjoy. |
Starparty | | |
awesome |
Nightmarjoo | | |
oh wow, I like these a lot. Thanks templar. |
Excalibur | | |
Could be done better but im lazy. |
flothefreak | | |
no i think someone invested much time for those. more than we did with our snow ramps. |
flothefreak | | |
plus, you can easily recognize them as ramps on the pic. |
SiaBBo | | |
Better than those "snowramps". |
uC.MorroW | | |
its really nice |
LGI | | |
GOD LIKE! |
spinesheath | | |
Seems really nice. And making the ramps muddy seems so logical now that I see these... I wonder why none of us thought of this yet...
I'll check them in SCMD2.
So... Indeed well done. some spots might be prettier, but I didn't try and maybe it's not really possible.
The sizes of all these ramps look good and equal, they're unbuildable and fully walkable. Note that some of the snow is unbuildable too. Use that snow to fine-tune wallins.
I didn't check the height levels (since SI still didn't add my suggestion to SCMD2...), but they should be fine, seeing how the rest was so well done.
Make sure to use either only normal ramps without any inverteds or these ramps only without any normal doodad ones, since they're a little different. modified by spinesheath |
TwoS | | |
Author : Acropolis
modify plz.. :) |
ptar | | |
done! |
illisid | | |
lol at the gmcs modified by illisid |
LasTCursE | | |
hmm how to i put thease Ramps in a new map like a doodad ? |
Excalibur | | |
Use SCMDraft and cut and paste them on the terrain layer. They work as custom terrain not a doodad. |
spinesheath | | |
You can create a brush and then use it similar to doodads. Don't ask me how, though. I never cared about brushes. |
LasTCursE | | |
what was the password ? |