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Last update for (1)IceWorld mud ramps : 2008, 12, 05 12:31
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2768 (1)IceWorld mud ramps 64*64Acropolis2.7finalother

The map has been rated 66 times and got a total of 179 points
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Comments:   GMCS (3 elements)


PsychoTemplar
I lifted these from a map called "Snow Hill" on IntoTheMap.com

Enjoy.
Starparty
awesome
Nightmarjoo
oh wow, I like these a lot. Thanks templar.
Excalibur
Could be done better but im lazy.
flothefreak
no i think someone invested much time for those. more than we did with our snow ramps.
flothefreak
plus, you can easily recognize them as ramps on the pic.
SiaBBo
Better than those "snowramps".
uC.MorroW
its really nice
LGI
GOD LIKE!
spinesheath
Seems really nice. And making the ramps muddy seems so logical now that I see these... I wonder why none of us thought of this yet...
I'll check them in SCMD2.

So... Indeed well done. some spots might be prettier, but I didn't try and maybe it's not really possible.
The sizes of all these ramps look good and equal, they're unbuildable and fully walkable. Note that some of the snow is unbuildable too. Use that snow to fine-tune wallins.
I didn't check the height levels (since SI still didn't add my suggestion to SCMD2...), but they should be fine, seeing how the rest was so well done.

Make sure to use either only normal ramps without any inverteds or these ramps only without any normal doodad ones, since they're a little different.
modified by spinesheath
TwoS
Author : Acropolis
modify plz.. :)
ptar
done!
illisid
lol at the gmcs
modified by illisid
LasTCursE
hmm how to i put thease Ramps in a new map like a doodad ?
Excalibur
Use SCMDraft and cut and paste them on the terrain layer. They work as custom terrain not a doodad.
spinesheath
You can create a brush and then use it similar to doodads. Don't ask me how, though. I never cared about brushes.
LasTCursE
what was the password ?
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