broodwarmaps.net banner

BWMN Time
10/31/2020
05:25
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Ice Laden : 2013, 04, 22 23:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2781 (2)Ice Laden 128*128ludamad0.4betaground

The map has been rated 49 times and got a total of 18 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


ludamad
Mains are a high ground dirt/outpost blend. Ramps are outpost ramp and bridge tile blend. I used the ice mud ramps on this site for the corner bases. The center allows a worker-sized unit through, vultures and bigger cannot get through.

Warp Gate HP = 700
Xel'Naga Temple HP = 5000

Both can be killed for more passage for units, the map starts really tight.
No pathing issue if you select opponents base with scout, the worker will go through the middle right away.
modified by ludamad
Prezes83
IMO mains are too small (or maybe not...), middle is ubertight and natural will make pathing problems.

T>P ez (without Carriers).
Lancet
Units exiting the main will go right through the worker line in the nat, the mains are tankable and that narrow passage in the center plus the neutrals will just mess up things. I think the negative of the energy spent on remembering the possible ways in which pathing can be messed up while making decisions in the heat of the game far exceeds what the map gains from having these features.
MorroW
remove the water and the tree in main, its already small main...
ludamad
Alright, removed the neutral buildings, water and tree, and revamped the natural and center.
MorroW
middle needs to be easier to pass, terran > protoss atm
LML
yeah, remove some walls in the middle;o


modified by LML
Rye
Walls in the middle are the only problem. It impedes advances in large numbers. Goons and tanks get blocked sometimes.

Also, the map looks a bit too... blocky. Everything is square, even the ice and the water. This might've been intended in the design, but it makes it look weird, imo.
FateD
lol thats not better, just make mid open man :P
ludamad
Wouldn't the distance be too short then?
Edit: Alright, center is clear of funny business.
modified by ludamad
MorroW
yes it would dont listren to fated he is stupid :DD. i agree with rye the terrain is pretty slacky and looks unnatural

6 minerals at 6 o clock expoes please

nice bridges lol :D
modified by MorroW
FateD
:( lol
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)REvengeI
Newest updates:
  (2)Neutrality pac..
  (2)Blindside 0.81
  (2)twinpeaks 1.1
  (2)Pitstop 1.3
  (2)Road Warrior 0..
  (2)Tar Basin
  (6)Duel
  (4)Dies Irę_1.01
  (2)Captured silen..
  (4)Charmander0.8
MOTM
  • month 1:
      (2)Clown
  • MOTW
  • week 2020.01:
      (2)WindBreak Ridge 1.05
  • Main Forum
  • Any g..(Jukado)
  • How I..(SvTv)
  • Learn..(Thief)
  • Edito..(Freakling)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake