|Map designed for 2v2 play. Double gas islands have 2500 each geyser. Double gas expos have 2000 each geyser. Don't know much about balance, but it's fun to play at least.|
|the center bridge looks bad and fills no function that normal terrain wouldnt do better.|
|i think you should take corner expos out.. too many islands n expos in general i think|
|the balance should be fine, very nice map. i think u should put more gras together ti will look more realistic|
|I agree with fated, I don't like the corner islands.|
|All right, corner islands are out. 4 easy expos for each player was a bit much.|
Also, fixed a mining issue with the bottom right player. Every so often a probe would run around a bunch of minerals when mining the geyser, so I relocated one of the patches and it seems to have fixed it.
|Nice 2v2 map.|
The middle doesn't seem as aesthetic as the rest of the map, perhaps a small island in the middle of the bridge can solve this mishap (preferably a nonbuildable island).
I personally prefer shared bases in 2v2, but there seem to be far enough space between the teams, that it is not necessary.
Replays would be nice.
modified by Phenolphthalein
|An island in the middle would make the make many of the distances a lot longer, which would be bad IMO. |
modified by ludamad
|MAINS;; purple and orange, please make the mineral lines vertical(like python) instead of that.|
MIDDLE;; i think that "thing" might look too annoying inside game. not so cool anyhow. id put some dirt in it
SIDE ISLANDS;; personally islands in 2v2 is pretty lame. remove the high dirt and have the expoes at same height as the bridge. and ofcourse turn the mineral lines around :)
very nice map i must say again, decent 2v2 map^^
Its a bit open but that might work all-right. Im glad 2v2 maps are getting some traction.