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Last update for (4)Turrican : 2008, 02, 19 15:41
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2817 (4)Turrican 128*128LostTampon0.5betaground

The map has been rated 54 times and got a total of 28 points
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Comments:   GMCS (6 elements)


SiaBBo
Terran kill everything with tanks. Natural and every expo.
LostTampon
protoss kill everything with carriers
Nightmarjoo
gas issue

does look incredibly too easy to harass =/
LostTampon
your mom has a gas issue
Nightmarjoo
tacos last night, sorry
sworn.
this is a 100% terran map!
tanks>all
Nightmarjoo
z map, guardian/devour > all
modified by Nightmarjoo
Rye
Tanks covered by 12 wraiths would rape mining attempts AND counterattacks...
LostTampon
20 arbiters will COMPLETELY stasis all enemies
modified by LostTampon
Crackling
i'd prefer mass medics with optical flare TvT

this CLEARLY favours t in this matchup, imba map.
Rye
I suppose it's a good map to practice my tank massing on...

<_<

>_>
Lancet
Unburrowed lurker rush owns here!

Nah really, nice map but I do share the concern that terran will gain the upper hand here specially in the horizontal matchups.
modified by Lancet
MorroW
it looks really cool but overall i see a terran map, with not many wellthought argues but still
SiaBBo
Nightmarjoo, where zerg get gas to do guar/devour?

LotsTampon lol ^^. Even if arbiters statis all they dont kill them. ;)
LostTampon
edited:

- redid the map layout
- nats have now 750m/2500g
- minonlies 1000m

well, made map now less tank-friendly :)
Crackling
why are you modding value of minerasl/gas !??!
LostTampon
upd:

- minonlies back to 1.5k
- dropable cliffs now unbuildable terrain

@Crackling:
hm why not... the nats should be only here to get more mins to grab the next expo; too much would imo effect the gameplay too much (causing it to become more bunkerish)
MorroW
this will still be terran map no matter how many updates, need to change concept compleatly to make it more balanced. .,.
LostTampon
was thinking about removing minonlies... less minerals for terran to grab
Grief_Stricken
this wouldn't solve the problem,and it would make the map boring.i suggest to make the bridges near to the main ckokes so large as possible.at the moment is a bitch to engage a terran base,i'm talking about the mains of course.i would also fill some holes to give the map more usable surface
LostTampon
next update:

- largened bridge
- opened middle
- moved minsonlies
Grief_Stricken
looks alot better.can't resist the temptation using sprites ??? - no,sir...-_-

take a look to the gmcs
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