| SiaBBo | | |
| Terran kill everything with tanks. Natural and every expo. |
| LostTampon | | |
| protoss kill everything with carriers |
| Nightmarjoo | | |
gas issue
does look incredibly too easy to harass =/ |
| LostTampon | | |
| your mom has a gas issue |
| Nightmarjoo | | |
| tacos last night, sorry |
| sworn. | | |
this is a 100% terran map!
tanks>all |
| Nightmarjoo | | |
z map, guardian/devour > all modified by Nightmarjoo |
| Rye | | |
| Tanks covered by 12 wraiths would rape mining attempts AND counterattacks... |
| LostTampon | | |
20 arbiters will COMPLETELY stasis all enemies modified by LostTampon |
| Crackling | | |
i'd prefer mass medics with optical flare TvT
this CLEARLY favours t in this matchup, imba map. |
| Rye | | |
I suppose it's a good map to practice my tank massing on...
<_<
>_> |
| Lancet | | |
Unburrowed lurker rush owns here!
Nah really, nice map but I do share the concern that terran will gain the upper hand here specially in the horizontal matchups. modified by Lancet |
| MorroW | | |
| it looks really cool but overall i see a terran map, with not many wellthought argues but still |
| SiaBBo | | |
Nightmarjoo, where zerg get gas to do guar/devour?
LotsTampon lol ^^. Even if arbiters statis all they dont kill them. ;)
|
| LostTampon | | |
edited:
- redid the map layout
- nats have now 750m/2500g
- minonlies 1000m
well, made map now less tank-friendly :) |
| Crackling | | |
| why are you modding value of minerasl/gas !??! |
| LostTampon | | |
upd:
- minonlies back to 1.5k
- dropable cliffs now unbuildable terrain
@Crackling:
hm why not... the nats should be only here to get more mins to grab the next expo; too much would imo effect the gameplay too much (causing it to become more bunkerish) |
| MorroW | | |
| this will still be terran map no matter how many updates, need to change concept compleatly to make it more balanced. .,. |
| LostTampon | | |
| was thinking about removing minonlies... less minerals for terran to grab |
| Grief_Stricken | | |
| this wouldn't solve the problem,and it would make the map boring.i suggest to make the bridges near to the main ckokes so large as possible.at the moment is a bitch to engage a terran base,i'm talking about the mains of course.i would also fill some holes to give the map more usable surface |
| LostTampon | | |
next update:
- largened bridge
- opened middle
- moved minsonlies |
| Grief_Stricken | | |
looks alot better.can't resist the temptation using sprites ??? - no,sir...-_-
take a look to the gmcs |