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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2871 | (2)Syphon | 128*128 | Excalibur | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | This is more of a concept upload rather than anything else, of an idea i had when i was supposed to be working on Tawarett.
The side narrow paths were more isolated in the first version with the highground side paths being a nat-to-upper-mid transition only, and i wasnt going to put an expo on them.
Obviously theres a lot of options for expo variation in this, and i had a hard time deciding what to put where. Its a layout i like a lot but im afraid i just cant execute it how i want it to be.
I think i may go back to the original version of this concept on the laptop and try again, but this is what happened when i tried to remake it down on the main computer here.
If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline.
If anyone wants to work with this map or thinks i can pull it out of the shitter feel free or let me know. =S
Edit:
I was a little worried about Z and the multiple main entries too, so i made sure that at least the main and nat ramps were easily defend-able with the creep expansion from each hatch. Other than that i was considering minblockes or perhaps a creep colony by the other entries. modified by Excalibur | MorroW | | | i like this, and i added a GMC. | Rye | | | This map has so much potential! I'm going to play around with it a bit first, but I can tell this map is going to be fun. | Excalibur | | | Rye, as per your GMCS, thats what i was saying here:
"If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline. "
So nothing bigger than a ling or ghost. | Lancet | | | Interesting concept but if two open chokes in the main is already bad news for terran, 3 open chokes in the main and 3 ways of entry to the nat will be quite a challenge.I suggest you use some high hp neutral blocks but be careful with pathing. | Excalibur | | | I was thinking minblocks instead but perhaps neutrals would work better. As for pathing i think the neutral would go on the expoless ramp, maybe a 16 minblock for the minonly, and a low neutral on the ramp to the nat from the highground. | Rye | | | Can't say I fancy the three entrances to the mains. I'll go with Lancet on the blocks, minerals, say, 48 mins?
EDIT
Just noticed your reply, Excalibur. Thanks. :) modified by Rye | Excalibur | | | Updated:
Ramp widened
Doodaded
Put up neutrals behind nat minline
Minblocked two enterences, both 16mins, considering switching them to neutrals. |
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