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Last update for (2)Syphon : 2008, 03, 11 19:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2871 (2)Syphon 128*128Excalibur0.1betaground

The map has been rated 48 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Excalibur
This is more of a concept upload rather than anything else, of an idea i had when i was supposed to be working on Tawarett.

The side narrow paths were more isolated in the first version with the highground side paths being a nat-to-upper-mid transition only, and i wasnt going to put an expo on them.

Obviously theres a lot of options for expo variation in this, and i had a hard time deciding what to put where. Its a layout i like a lot but im afraid i just cant execute it how i want it to be.

I think i may go back to the original version of this concept on the laptop and try again, but this is what happened when i tried to remake it down on the main computer here.

If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline.

If anyone wants to work with this map or thinks i can pull it out of the shitter feel free or let me know. =S

Edit:
I was a little worried about Z and the multiple main entries too, so i made sure that at least the main and nat ramps were easily defend-able with the creep expansion from each hatch. Other than that i was considering minblockes or perhaps a creep colony by the other entries.
modified by Excalibur
MorroW
i like this, and i added a GMC.
Rye
This map has so much potential! I'm going to play around with it a bit first, but I can tell this map is going to be fun.
Excalibur
Rye, as per your GMCS, thats what i was saying here:
"If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline. "

So nothing bigger than a ling or ghost.
Lancet
Interesting concept but if two open chokes in the main is already bad news for terran, 3 open chokes in the main and 3 ways of entry to the nat will be quite a challenge.I suggest you use some high hp neutral blocks but be careful with pathing.
Excalibur
I was thinking minblocks instead but perhaps neutrals would work better. As for pathing i think the neutral would go on the expoless ramp, maybe a 16 minblock for the minonly, and a low neutral on the ramp to the nat from the highground.
Rye
Can't say I fancy the three entrances to the mains. I'll go with Lancet on the blocks, minerals, say, 48 mins?

EDIT

Just noticed your reply, Excalibur. Thanks. :)
modified by Rye
Excalibur
Updated:
Ramp widened
Doodaded
Put up neutrals behind nat minline
Minblocked two enterences, both 16mins, considering switching them to neutrals.
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