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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2927 | (4)Ravish | 128*128 | SpoR | 0.1 | beta | ground | The map has been rated 49 times and got a total of 7 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
SpoR | | | I have these neutral zerg buildings on the cliff, but they won't show up when i load the map in melee on single player. How do you put neutral buildings on maps?
PS- are there any alternate Desert ramps? | SpoR | | | Also, Please critique. all criticism accepted. | Perfect_Echo | | | Sprites -> Unit Sprites in SCMDraft for neutral buildings. | Lancet | | | Fix blue's geyser, units exiting the main will cross the worker gas line. You will have the same problem with green if you open the other exit. Place them like purple and red's. | MorroW | | | red (terran) can tankable purples second base. while purple cant tank from behind reds base. rotical imbalances .,. | Nightmarjoo | | | The mains are awkward, the nats are awkward, the spaces next to the mains are useless, pathing is bad, distances seem long, flanking is difficult.
In general, gameplay is hard/bad on the map. |
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