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Last update for (4)Ravish : 2008, 04, 09 20:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2927 (4)Ravish 128*128SpoR0.1betaground

The map has been rated 49 times and got a total of 7 points
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Comments:   GMCS (0 elements)


SpoR
I have these neutral zerg buildings on the cliff, but they won't show up when i load the map in melee on single player. How do you put neutral buildings on maps?

PS- are there any alternate Desert ramps?
SpoR
Also, Please critique. all criticism accepted.
Perfect_Echo
Sprites -> Unit Sprites in SCMDraft for neutral buildings.
Lancet
Fix blue's geyser, units exiting the main will cross the worker gas line. You will have the same problem with green if you open the other exit. Place them like purple and red's.
MorroW
red (terran) can tankable purples second base. while purple cant tank from behind reds base. rotical imbalances .,.
Nightmarjoo
The mains are awkward, the nats are awkward, the spaces next to the mains are useless, pathing is bad, distances seem long, flanking is difficult.
In general, gameplay is hard/bad on the map.
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