Sworn. | | |
2on2 map??
1n1 would be imba |
MorroW | | |
yea i agree with sworn |
Siriam | | |
imba in 1v1? why? |
Sworn. | | |
mains are to close to each other(top 2 and bottom 2) |
MorroW | | |
sworn whats ur point lol |
spinesheath | | |
tank push teal v blue // red v purp
Don't think you're gonna stop it.
In 2v2 that might not be such an issue, but proxy gates probably still are a killer. |
NastyMarine | | |
very cool concepts but the pos imba hurts this map. |
SiaBBo | | |
What is proxy gate anyway? ;/ |
Siriam | | |
bigger bue and purp main. smaler midle checkpoint. |
Siriam | | |
natural exp gass ahve only 2500 |
MorroW | | |
proxy means to build ur buildings outside your "base", often at a hidden place. this often follows short game. |
SiaBBo | | |
So it is like offgates. |
MorroW | | |
yea just that nobody calls it offgates :P |
Siriam | | |
i remake litle^^
ewey1 have idea how can i make better the not main corner? modified by Siriam |
SiaBBo | | |
Oh my god. |
MorroW | | |
holy crap, this is compleatly different :D |
Siriam | | |
ind its better or shitter? |
MorroW | | |
in middle is a skull of a punkrocker haha^^
i dont know about if its better or worse |
NastyMarine | | |
i like this map alot now |
Nureru | | |
This map is a lot better than it was the first time I saw it :O |
Siriam | | |
say everything pls:) what can i do for its be a better map? |
Siriam | | |
i know first learn english but other idea? |
spinesheath | | |
TONS of resources in the corners... |
Siriam | | |
What mean "TONS"? |
SiaBBo | | |
He means there are lots of resources in that corner. Added gmcs, maybe you now get it. modified by SiaBBo |
Starparty | | |
i think it was way better in its original state. Now it just went to be a big mess. |
Siriam | | |
new modifies:)
in the corner i amke a island exp, and the out way can u blocking with kill the assimilators.
and 1 litle out way next the dual-generator. these way can u easy blocking with 1 suply or pilon, (or creep?) |
SiaBBo | | |
So is this 2v2 map or not? Very long way to enemies. |
Siriam | | |
its 1v1 and 2v2 map. what is long? 3 outway to main... wery easy to find the enemi. |
SiaBBo | | |
Red to teal, red to blue, purple to red, and purple to blue.
I dont like those reacton on ramps. Path issue(?)
Gameplay become awkard when they are destoryed. Why red's creep colony is there? It is so bad.
Need better decoration too. modified by SiaBBo |
Siriam | | |
no creep next the smal ramp
all path is clear. and whn u will big armys go in central kill the generators. but on the smal ramp can go 1 ulrtalisk to(it is the biggest grund unit) |
SiaBBo | | |
Oh, damn i didnt even see that ramp. Well know we have another problem maybe. Zerg have to make sunkens to natural and next to creep colony. ;/ |
Siriam | | |
no more creep. i give out the creep.
but kill the assimilators and u ahve one "back-exp"
see the replay. i kiil my assimilators and other zerg cant coming into my back. modified by Siriam modified by Siriam |
SiaBBo | | |
You should add gas there |
Siriam | | |
where? |
SiaBBo | | |
To "assimilator exp." |
Siriam | | |
then i give gass for assim exp. |
SiaBBo | | |
Mains are awkard. |
Siriam | | |
new mains and first exp |
Siriam | | |
no comment? its bad or good? |
MorroW | | |
i think it is good :) |
Nightmarjoo | | |
Bad mains and nats. I think the middle two expos are bad too. The corner expos are annoying, hard to attack, very easy to defend =/ |