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Last update for (4)Skull-Punk2.6 : 2008, 06, 12 02:41
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3031 (4)Skull-Punk2.6 128*128siriam2.1finalground

The map has been rated 112 times and got a total of 232 points
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Comments:   GMCS (2 elements)


Sworn.
2on2 map??
1n1 would be imba
MorroW
yea i agree with sworn
Siriam
imba in 1v1? why?
Sworn.
mains are to close to each other(top 2 and bottom 2)
MorroW
sworn whats ur point lol
spinesheath
tank push teal v blue // red v purp
Don't think you're gonna stop it.

In 2v2 that might not be such an issue, but proxy gates probably still are a killer.
NastyMarine
very cool concepts but the pos imba hurts this map.
SiaBBo
What is proxy gate anyway? ;/
Siriam
bigger bue and purp main. smaler midle checkpoint.
Siriam
natural exp gass ahve only 2500
MorroW
proxy means to build ur buildings outside your "base", often at a hidden place. this often follows short game.
SiaBBo
So it is like offgates.
MorroW
yea just that nobody calls it offgates :P
Siriam
i remake litle^^
ewey1 have idea how can i make better the not main corner?
modified by Siriam
SiaBBo
Oh my god.
MorroW
holy crap, this is compleatly different :D
Siriam
ind its better or shitter?
MorroW
in middle is a skull of a punkrocker haha^^

i dont know about if its better or worse
NastyMarine
i like this map alot now
Nureru
This map is a lot better than it was the first time I saw it :O
Siriam
say everything pls:) what can i do for its be a better map?
Siriam
i know first learn english but other idea?
spinesheath
TONS of resources in the corners...
Siriam
What mean "TONS"?
SiaBBo
He means there are lots of resources in that corner. Added gmcs, maybe you now get it.
modified by SiaBBo
Starparty
i think it was way better in its original state. Now it just went to be a big mess.
Siriam
new modifies:)
in the corner i amke a island exp, and the out way can u blocking with kill the assimilators.
and 1 litle out way next the dual-generator. these way can u easy blocking with 1 suply or pilon, (or creep?)
SiaBBo
So is this 2v2 map or not? Very long way to enemies.
Siriam
its 1v1 and 2v2 map. what is long? 3 outway to main... wery easy to find the enemi.
SiaBBo
Red to teal, red to blue, purple to red, and purple to blue.

I dont like those reacton on ramps. Path issue(?)
Gameplay become awkard when they are destoryed. Why red's creep colony is there? It is so bad.

Need better decoration too.
modified by SiaBBo
Siriam
no creep next the smal ramp
all path is clear. and whn u will big armys go in central kill the generators. but on the smal ramp can go 1 ulrtalisk to(it is the biggest grund unit)
SiaBBo
Oh, damn i didnt even see that ramp. Well know we have another problem maybe. Zerg have to make sunkens to natural and next to creep colony. ;/
Siriam
no more creep. i give out the creep.
but kill the assimilators and u ahve one "back-exp"
see the replay. i kiil my assimilators and other zerg cant coming into my back.
modified by Siriam
modified by Siriam
SiaBBo
You should add gas there
Siriam
where?
SiaBBo
To "assimilator exp."
Siriam
then i give gass for assim exp.
SiaBBo
Mains are awkard.
Siriam
new mains and first exp
Siriam
no comment? its bad or good?
MorroW
i think it is good :)
Nightmarjoo
Bad mains and nats. I think the middle two expos are bad too. The corner expos are annoying, hard to attack, very easy to defend =/
Replays


--BoS)Santo; otto_pl vs koos14; Legendnova(2on2, 1.15)
--BoS)Santo vs RuiMesmo(1on1, 1.15)
--BoS)Santo vs inactive1(1on1, 1.15)

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