|yes, i'm always here|
|Testbug, stop your fucking spambot xD|
New map, made this in one hour. I think i'll improve it, cuz i think it turned out nice. So any suggestions? The geysers at 10 and 5 have only 2000 gas.
modified by ptar
|insead of using those freaky ramps, why not remaking it but in 128x96??|
|Ugly sqare terrain is ugly.|
You guys really should care more about where and how you paste stuff. Learn to blend.
|ptar needs stop making (2) maps :D|
|I kind of like it. Can't you use more normal ramps though? And more normal bridges? Can the corner bases have a choke? Can the lowground gas expos be harassable (cliffable)?|
Main2nat is long, no? Main2main is long, no?
You should make the nats suck a little less.
Also, the main entrance is awkward. Why not just make it point down, instead of up? Move it up a bit and make it point down (for red).
For the mains, I suggest moving the sl further into the main and/or shrinking the mains a bit from the edge facing the water, to improve main2nat distance without hurting main space/harassability.
Let's try and have this map suck less than Sign?
|Ok, sorry. I just noticed that I was heavily euphemizing your custom terrain. The ramps at 5/11 need a SERIOUS fix. At 5 you even forgot to paste a part of the ramp; now there is a block of cliff edge right in the middle of the ramp.|
Well, ok, you did the map in 1 hour... but I hope you spend at least another one on the custom terrain.
Btw, what is it with those ugly small-rocks-on-dirt around the expo next to the main? Kinda repetitive, don't you think?
modified by spinesheath
|so much square terrain lines, plz fix this at ur next hour and what nightmarjoo said|
|Its very interesting map :) but i don't know why it have to have 4 ramps next to the main :]|
|Long distanced main2main.|
Lots of easy gasses.
Natural is too small.
Looks hell in pvt. Terran get easy 3 gas and it is pretty tight. Tanks own the map.
Cant make turrets behind natural. Byebye terran vs zerg.
Wtf is with at 5 ramp. LOL.
Red's main is tankable. Dont know if its hard to drop there but in scmdraft i get tank there.
Mains are too small.
modified by SiaBBo
|Mains are not too small.|
You can make enough turrets.
If at the top middle of red's main is actually big enough for a tank to fit, I think it's still irrelevant.
I dunno about the nat. The ramp just needs repositioned as I said above.
The gas is fine.
Map is not too tight, there are plenty of flank positions, with plenty of alternate paths to take. Map should be fine tvp.
|Well, did you test mains? I tested.|
Terran can defense very easy with tanks 3 gas. Put tanks on main you secure the bridge. And 3rd gas cliff and you secure that exp too. +other tanks will defend well too.
"You can make enough turrets." Yeah, ofcourse but not behind minerals.
|Good thing turrets have range!|
Yeah, you can just magically put tanks everywhere right?
|Poor Ramps, they look all beat up. Alot of Flank room and many different routes. |
The 3rd gasses at the corners are too easy to take imo, and alot of chokes along the way + HighGround advantage makes it very easy to protect Tvp.
Easy 3rd gas is what i dont like, other than that, it looks awesome
|Ythe 3rd gas in the corners is only 2000 GAS !!! |
|and the ramps are nice i've been serching for something like that ;]|
|and they are 3 ramps , but the 3 ramps lead to only one bridge ;) so it isn't so fatal to have 5 ramps ;]|
|but i think the ramp to the 3rd gas shout be smaller ... i am a noob anyway and i don't know many about map making ... but how was born and know everything ? :D |
|WTF are u talking about?|
|So what if it is 2000?|
Lastcurse. Why 4 posts? And yeah, WTF are u talking about?
|WTF are u talking about?|
|the middle highground area is way too tight. Eliminate some of the [nice] deco (meaning raised ground and clutter doodads) to fix this problem.|
great layout and nice form/execution.
|That i mean. Its too tight.|
|Personally, I really enjoy playing on this map, but I find workers decide to be retarded just a little too often, by gathering from behind the minerals due to the gaps between them. Perhaps you could change the mineral placement a little or put some neutral eggs between some gaps, I find it happens fairly often (and on 3 out of 4 positions on Andromeda; I barely ever have it happen on any other maps).|
I've been playing ZvT and PvZ and the occasional ZvP on it only though.