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Last update for (4)Flaming June 1.0 : 2008, 08, 06 21:00
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3183 (4)Flaming June 1.0 128*128FirEsHoT_[Raz]0.1finalground

The map has been rated 50 times and got a total of 5 points
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Comments:   GMCS (0 elements)


FirEsHoT_[Raz]
This is my map.
Testbug
(4)Maelstrom!
SiaBBo
Are you sure there is not path issue?
Nightmarjoo
I'm sure there are pathing issues.
djdolber
Yeah, lets say you start at 5 and scouts to the north corner, the worker will probably try to go the path with the minblock wich will cause the path issue i assume ?
Testbug
i'm sure there is no path issue.
but i haven't downloaded the map.
spinesheath
It only has a path issue if you tell your units to move from one side of those semi-islands to the other one, basically from ramp to ramp.
And that one is really close, btw. My drone went to the left and already was on the wide ramp but turned around then^^
Testbug
owww it was a very good drone ^^
doog guy, GOOD GUY =)
NastyMarine
nice work with this. it has a pleasant structure and executed nicely.
ludamad
I like this map. The different main mineral formations came from testing, right? (Either that, or taken from pro maps) If you did those randomly then it may be a problem :P.
modified by ludamad
djdolber
Improve the mineralplacements in the mains, the topleft main has an issue because there is no space between gas and mins causing scvs to mine ineffectively, my advice is to always leave space inbetween gas and minerals..
SiaBBo
Tiamat clone! :)

Natural and minonly. haha.
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