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Last update for (4)Galun Lati : 2008, 10, 02 07:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3255 (4)Galun Lati 128*128NastyMarine0.2betaground

The map has been rated 65 times and got a total of 12 points
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Comments:   GMCS (0 elements)


NastyMarine
This is obviously the remake of (3)Galun 'lati. I didnt feel like redoing it into a 3 player map. This map is totally asymmetrical which is something fresh imo or maybe just for me idk :D

I would have just added this to the (3)Galun 'lati thread but i forgot the password :o
Nightmarjoo
Not a whole lot of moving around space, you use up most of the area with your weird shapes and oversized mains ._.

It's pretty basic and really poor (resource-wise). I dunno what else to say about it ._. It's kind of interesting I guess. Pretty linear though =/
MorroW
its just bad

i like the middle decoration :)
NastyMarine
Tight aint it? :)
SiaBBo
Add gas those minonlies and add minonly on center.
Freakling
More expos! At least add a gas to the hill expansion - AFTER finishing Dyun Si, of course.
maximumdan
this map is perfect. don't change anything that isn't decoration or minor positional imbalances if you can find any. thank you for making this!
NastyMarine
Is that a joke? :P
MorroW
or hes a joke
Nightmarjoo
I doubt it's a joke. Look at his other posts and maps.
maximumdan
i personally like straight forward maps like this that don't have 16 expansions on them.
neobowman
Cept this has less expansions than Lost Temple.
NastyMarine
what about Luna? :)
Nightmarjoo
Luna had more moving-around room, and shorter main2main distances, thus making it easier to take additional expansions so that the map's money would be used quickly, but with enough room that moving around and flanking was usually not a problem. The long distances and lack of any form of side path makes the map more linear than luna, which I think makes it more turtley and less strategically varied.
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