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Last update for (2)TheSpringWind2.4 : 2008, 11, 13 17:55
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3334 (2)TheSpringWind2.4 96*128LasTCursE/CanT.ThinK.oF0.9finalground

The map has been rated 43 times and got a total of 40 points
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Comments:   GMCS (5 elements)


SiaBBo
Path issue?
Huge natural.
Too tight and cliffs are weird. Terran power.
modified by SiaBBo
ProTosS4EveR
there is a lot of fucked up wliffs, it's strange
nat too far from the ramp
z can't muta harass nat
too tight
easy 3rd gas and even 4th
path issue
you just have a nice overall deco
for-the-picture map


make mains smaller and enlarge middle
modified by ProTosS4EveR
spinesheath
Copy-paste sure is tough. Pay attention to such "details" (can't call such a massive amount "detail" anymore...).
LasTCursE
explane what to fix and how :)
ProTosS4EveR
why all the map is done with copy paste??
Dem0nS1ayer
Bring the nat closer to the main, take out the high dirt/jungle in the middle, bring third expo a bit closer, and add a geyser to one of the min-only expos!
LasTCursE
i try many times to make good looking terrain.. but always it becomes ugly so i take from other maps :D :S
LasTCursE
there is only two min only (one for each player)
NastyMarine
Interesting Layout to say the least
SiaBBo
But usually too interesting is bad. ;)
modified by SiaBBo
LasTCursE
we have played with few people two three games pvz pvp
and it haven't been many problems
LasTCursE
but red scout stacks at the naga :S
ProTosS4EveR
this is a real problem
SiaBBo
Where is ur clan? LimYu?
MorroW
remove the xel naga temple and remove that ramp underneath it

add ramp that is close to the minonly

normal terrain in the corner expoes

added 4 gmcs that u should do

push start location 2 hex to the edge
modified by MorroW
Nightmarjoo
borderline unplayably linear/tight, among many odd oddities, along with a nice nearly fatal-to-gameplay pathing issue.
LasTCursE
ok remove xel naga and extend it with 4 lurker eggs added an ramp to the min only olso blocked by 4 eggs also moved start location 2 2 nex closer to the ramp
modified by LasTCursE
LasTCursE
what do you think ?
ProTosS4EveR
still pathing issue, at least, put a mineral to let your probe go throught them.
i don't like this backdoor
you need to enlarge the middle part, link the highground in the middle with ramps and then, there will only be something like 4x4hex unwalkable tiles as big doodads and u have a large middle
LasTCursE
i put 2 minerals x48 instead of the eggs. p4e write with paint where to put ramps
SiaBBo
What happened ur clan?
LasTCursE
the owner stop playing starcraft
SiaBBo
Yeah, sure...
LasTCursE
removed one of the minerals
fixed ugly details
added new ramps to make it more less terranish
added some deco
changed main mineral formations
SiaBBo
Still natural is too away from ramp. -_- And behind natural there is some weird unused space.
LasTCursE
i cant move the nat closer with out ruining the whole terrain |-(
ProTosS4EveR
why the whole map is done with rectangual tiles??? tell me
LasTCursE
what is the difference in the gameplay when it's done that way ?
ProTosS4EveR
i'm not talking about gameplay, i just want to know how do you edit the map?
modified by ProTosS4EveR
LasTCursE
whit copy pasting tiles from tileset :D
ProTosS4EveR
why don't you make te map with isometrical tiles? do you have so much time to lose?
LasTCursE
why are we talking about this ? the map is almost rdy ... i think
ProTosS4EveR
its not ready coz u cant edit your nat because of your rectangular tiles...
LasTCursE
i now it's a little far from the ramp but ...
Nightmarjoo
too linear, not enough resources
LasTCursE
6 gas expos 2 min onlyes and that without the main resources. linear... it isn't linear what you want zig zag terain with sircles to not be linear
LasTCursE
tc
LasTCursE
yea normaly there is +2 gas expos.. i can add gas in the min only.. and min only on the other side of the high ground.. if that will help?
Nightmarjoo
Yeah add gas to the min only, and maybe put a new min only by the highground near the corner? I'll mark it on gmcs.
LasTCursE
how is it now ?
ProTosS4EveR

the red thing is a ramp, the light brown is highground
link the 2 highground like this and middle will be a lot larger
LasTCursE
yes and uglier i done it the way you said and it's just ... i don't know :D
modified by LasTCursE
LasTCursE
do it by your self your better in that and may be it will look better
LasTCursE
btw what is "GMCS" :?
ProTosS4EveR
"Comments: GMCS (5 elements)"
Under the picture
"do it by your self your better in that and may be it will look better"
I won't, i don't want to manage with rectangular tiles when it's possible to do with isometrical ones.
not enough time to lose sorry
modified by ProTosS4EveR
LasTCursE
kk np :)
Replays


--1 vs 2(1on1, 1.15)
--3 vs 4(1on1, 1.15)
--5 vs 6(1on1, 1.15)
--7 vs 8(1on1, 1.15)
--9 vs 10(1on1, 1.15)
--Terran vs Zerg(1on1, 1.15)
--Protoss vs Terran(1on1, 1.15)
--Protoss vs Zerg(1on1, 1.15)

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