new account
list users
Map DB
Map Access
New map
Edit map

Back to "beta" maps.   Show all maps.
Last update for (2)Your Turn0.2 : 2008, 11, 28 22:23
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3365 (2)Your Turn0.2 128*128Ag-Toss0.1betaground

The map has been rated 34 times and got a total of 5 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

here is my version 2!! Ag-Tossİ
It is possible to update the mapfile in your thread if you do not wish to create a complete new entry. If the map in question only had minor modifications it is usually a better idea since double posting is spam.

This map is totally different however. You should rename it to minimize confusion.
modified by Starparty
Capn Awesom
Waaaaaay too much min, look at pro maps for the average amount that should be placed at each base.
Right now it seems to favor terran with how tight it is, as well as terran being able to take their island with no trouble. Try making it a little less tight on the sides as well as just above and below the middle.
Also, randomize the minerals and add other deco.
It seems like an interesting concept though.
o yea forgot to add that the mineral block is 24 (I think) and for bases that are above/below non-ramp bases have a tiny space workers can fit through
your clearly thinking out your ideas more, this map has great potential. I think you just have to think in terms of attack as well, mixing up vulnerabilities.
As Capn said, you have too many mineral chunks at each site. I realy like the paths, though some are a little tight, a 4 way split outside of the natural gives players lots of options, I think you could expand on that by giving them a choice in types of expantions they can take, the small choke expansions are great, if you switch 2 of them to another idea you could give more chices for builds that dont fair well with that type.

The raised ground islands are big, the space would probably be needed looking at the size of your mains, but a terran can fly a command center up there super early, knowing he can build very safely there early game.
I can see a great layout for this map, but I think you might be avoiding ramps.
modified by Woedin
may be a little but they are different at least that jungle story is (4)
Yeah, this is jungle story with (2)

Well, it's not perfectly it but same features.
modified by SiaBBo

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Kakaru Keys 1.2
Newest updates:
  (4)Nocturne of Sh..
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  (4)Maw of the Dee..
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)