| Back to "final" maps. Show all maps. Last update for (2)Temple Of Cirdias : 2008, 12, 20 07:52
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3415 | (2)Temple Of Cirdias | 128*128 | JMave | 2.1 | final | ground | The map has been rated 26 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Nightmarjoo | | | Shouldn't make (2)128x128 maps, they're too big/spread out which hurts the map too much. | NastyMarine | | | idk. I think this map pulls it off. It has good spacing imo.
I've read this mapper's tl post. He has made pretty big leaps in terms of mapping skill. I'm expecting some nice stuff from this guy ^^ | JMave | | | Thanks hehe.
I edited some changes to the map.
The natural of the lower base has its minerals moved up to the side of the river a little and space added behind so that turrets can be built there. I've also repositioned the geyser on both naturals.
The neutral buildings should work now.(Thanks Nightmarjoo and QuietIdiot :D)
I've also lessened the space on the expansion on the raised jungle terrain so that terran now can no longer float CC onto it , build SCV and mine the mineral patches that block proper CC placement. | JMave | | | Revamped a few things.
Changed the design in the middle of the map.
Island expos on the corners now have more minerals with the same concept as Baekmagoji. An additional gas has been added there. The minerals in the middle have been stacked to 9 from 5
Bridge to the expo near the temples has been widened quite a fair bit.
The temples now have dark swarm, only allowing melee or splash attacks to take them out. |
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