broodwarmaps.net banner

BWMN Time
11/15/2019
20:58
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "experimental" maps.   Show all maps.
Last update for (4)Scherzo : 2009, 03, 10 08:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3566 (4)Scherzo 128*128sWaGu0.5experimentalground

The map has been rated 38 times and got a total of 20 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


sWaGu
i was gonna make nuetral gases making a back door to main but i couldnt figure out so i settled for large entrance and spells. dwebs are for terrans on the top hill or turtling in the opponent. and swarms are to make open ground more exciting. i think this map is murder for terran but i dont know
sTY_leZerG-eX
WoW man GREAT MAP! I love it , very cool and original idea , Its my favorite map of yours 4 sure, Is it finished ? because i want 2 DL the map once you have fixed everything ,detail.... if its done Il dl it now but i want to be sure.As fore balances I have no Idea how its going to go I think the only way to fiend out is to play it.Love the map!On the down part the distances are pretty long and there might be path issue.
modified by sTY_leZerG-eX
neobowman
Zerg=Dead. Nat is min-only though there is a close gas expo, they are both FAR FAR FAR FAR FAR FAR FAR FAR FAR too open. Terran has 3 good options like this against a Zerg when fighting sunkens. Run past, flank and kill the sunkens, or kill them one by one. The high ground expos on either side are too far for reinforcements which makes bunker rushes extremely viable if Zerg expands there. And that's just the ZvT.
sWaGu
there is a download but without the doodads. i thought the large entrance be beneficial for zerg if they survive early game. but still its got 3 pretty close bases. and the eggs are there for a purpose so they cant push too early except through the middle. but how should i fix distances? i thought the ma was sort of tight the way it is?
sTY_leZerG-eX
Na u dont have to have 2 fix the distances , the map will just be + macro orientated and we might see less cheese.
sWaGu
in my opinion this is my most fun map also sice im kind of slow at getting swarm up
modified by sWaGu
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Market Square
Newest updates:
  (4)191110 005
  (2)Fire_Fist
  (2)Frost_River 1.0
  (2)Karnage
  (2)Predator
  (2)Ascension
  (2)RidgeCrest
  (2)Overwatch 2.3
  (4)In the Way of ..
  (8)tosky
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake