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Last update for (2)Drift : 2009, 05, 29 04:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3669 (2)Drift 128*96konadora0.8betaground

The map has been rated 22 times and got a total of 17 points
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Comments:   GMCS (0 elements)


konadora
Hi all, this is my first time uploading a map at BWM.net :P

I made this map (after a rather bad first attempt at another map) after losing touch with map-making for years. Anyway, here's my map details:

All minerals are valued at 1500 and gases at 5000 unless stated otherwise.

Main:
10M+1G

Highground Expo:
7M+1G

Mineral-only expo
7M+1G

3/9 position highground expo:
6M+1G

1/7 corner expo:
7M+1G

The three mineral fields near the ramps are worth 12 minerals.
Xel'Naga temples (x2 for each side) are not stacked.
Psi Disruptors (x2 for each side) are not stacked.
Protoss Temples (stacked 5x for each end)

0-gas geysers at 12 and 6 works like Troy and Battle Royal, except it can be rebuilt on, allowing creative play/proxy by building refinery/assimilators, canceling it and doing a hidden proxy, as well as controlling pathing.

You can wall off with 1 supply/1barracks at both higher-ground expo and your main.

(CHANGES: Added stacked temples and removed 12/6 expos, removed gas at 4/10 expos to make them mineral-only. Also added 15x stacked 0 minerals near the corner expos. Despite what the image may look like, the stacked minerals at 1 corner are worth 0 minerals.)
modified by konadora
MorroW
4 safe bases clumped together in a corner

this map is gonna be really boring to play i hope u relise that urself
konadora
I'm not a pro map maker or anything.. would appreciate it if you could point out any flaws or imbalances instead of just giving a simple one-liner.
sWaGu
actually that 4 base clump is real bad
konadora
Then should I remove the 6/12 expos, fill the area up with some terrain and replace 3/9 expos with mineral-only?
MorroW
most mapmakers flaw is that they are good mapmakers, but bad gamers
Blue_Wolf
Well there is info in "Artices" about how to make larger bridges but not how to make backward ramps.

Could someone explain? Thanks a lot!!
sTY_leZerG-eX
LOL what map editor r u using Blue_Wolf?
Blue_Wolf
SCMDraft but I don't know how to do them.
I can make normal ramps larger but not backward.


modified by Blue_Wolf
coV
Blue_Wolf go to the 'maps db' section (it's in the left of the page) and find maps that have '(0)[Name] Ramp', save them, and open it up with SCMDraft. Now open up the ramp map, and click on terrain box, there will be a copy/paste/cut on the last one, click on that and drag the ramp you want. After you have done that right click and select copy or press CTRL + C. Then open the map you are constructing, and simply just press CTRL + V and place the ramp where ever you like.

Hope it helps 'cause I'm not very good at explaining.
coV
Corner expansions look a bit hidden IMO, I'm thinking of making the mineral position sideways and remove the cliffs.
sTY_leZerG-eX
U need scmdraft2 tho.
Look at a good number of (0) maps here some , might be useful 4 u.
Blue_Wolf
Thanks for the advice.
JungleTerrain
Terran get like all free bases.
Linear, short nat2nat, imo, terran pwnge
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