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Last update for (2)Choke Point 1.1 : 2009, 06, 15 05:20
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3678 (2)Choke Point 1.1 otherWinpark0.3finalground

The map has been rated 47 times and got a total of 12 points


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Comments:   GMCS (0 elements)

Hmm...Interesting, I assume that decor and doodads are soon to come?

I don't understand why there is less money at the nat than anywhere else. Also, I feel like the 12 O'Clock and 6 O'Clock is a waste of space, perhaps you could put a mineral only expo there?

I am not too sure about the second entrance to the main, that will ruin most standard strategy. I recommend some type of neutral building or maybe a mineral block.

But now that I think about it, Which expo is the nat, the ones being blocked by assimulators, or the ones at the bottom right and top left?
The distance is way short IMO, feels like T can just push and overpower.
And too much gas, try making an expansion with just minerals only.
modified by coV
Map sucks because there are 2 entrances into main , which makes forge fast expand impossible , ling run by 2 easy ,or a hydra build, also 2hach mutas or lurkers will be to hard to pool of because of the dual entrance,they are to vulnerable to m&m and vultures.

Bad imbalanced map over all.
modified by sTY_leZerG-eX
Good edits, but the distance is still too short, and maybe add more deco I'm presuming.

And there are a lot of free expo for each player, try removing some on top and bottom so you can make the distance bigger.
modified by coV
Zerg map ? o.O
i think isntead of mins u should put a neutral building. i doubt itll cause path issue

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