Trooper | | |
i'll do all explaining and stuff tommorow in morning. |
ProTosS4EveR | | |
you could make main highground, the terrain level at the ramp will make some visibility problems |
LasTCursE | | |
i like the main xD |
ProTosS4EveR | | |
and one sided map :( |
coV | | |
LOL ProTosS4EveR...yeah I was looking at Red's main and forgot to see the high cliff :P |
ProTosS4EveR | | |
one question trooper, why didn't you make normal highground main with normal ramp, or normal lowground main with a hole between cliffs? |
Excalibur | | |
Bug found:
 |
Trooper | | |
Well i made it low high ground cause i thought it would look cool, and i wanted a ramp because of the ramp pack uploaded.
I swear after i edit it that bug will not be there. |
ProTosS4EveR | | |
nice visibility -.-


Trooper, try to play your map, just try. There is only one start location. I found what is the problem but find the key yourself |
Freakling | | |
To quote myself:
"There is no worse concept than 'I want to use this certain kind of terrain in a map'"
And now you:
"i made it low high ground (sic!) cause i thought it would look cool [...]"
"[...] i wanted a ramp because of the ramp pack uploaded"
Now:
i. Read it again!
ii. Activate brain!
iii. Infer where there is a contradiction between those predications!
iv. Do what you think you should do now!
I would really like to konow HOW you managed to bug your start locations...
And it is really senseless to reassign player colours in a *.scm. Kowever, IF you decide in favour of using them, think about which ones to use first and do not use colors twice, flavoured with stupid disco colours. |
ProTosS4EveR | | |
ah forgot to say, never use bright blue, it makes black color ingame!
I don't know why there is a bug but the mineral formation are copy pasted, remove them place them again, so with the start location modified by ProTosS4EveR |
Trooper | | |
yeah p4e i fixed that so now there is 2. but i'll get to work on unbugging it. |