| Back to "final" maps. Show all maps. Last update for (2)TempleOfTwilight 1.0 : 2006, 08, 26 17:54
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 375 | (2)TempleOfTwilight 1.0 | 128*128 | Djin)Xuul( | 2.2 | final | | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk | | | so you prefer 1.0 over 1.1? I probably do, too :) | flothefreak | | | yap, 1.0>1.1
that's why I proposed 1.0 as recommended instead of 1.1 | XuuL | | | yap, i never liked mineralblocks and i never gonna get weak again :)
*promise* | decaf | | | I think you should close the path off by the gas natural. | Nightmarjoo | | | another random map I really like.
There are so many good maps on this site, it's a shame that so few maps are recognized.
I think it's a bit >t though, lot's of room to flank. The only tight places are the middle and behind the main, and the middle is avoidable because of so much room. And the back being tight helps everybody defend the expo(s). | LoS)iQ.Superi0r | | | problem is that all this z>p t>z or whatever imba does not count for normal players. all people here are not able to abuse such things since we are all too nooob. when a progamer says something like that its different. when u are planing to use this maps in osl msl than ok, but its a great map thats all i can say. |
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