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Last update for (2)Goliath and Goliath : 2009, 08, 11 01:44
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3796 (2)Goliath and Goliath 96*96aeoliant0.1betaground

The map has been rated 48 times and got a total of 5 points
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Comments:   GMCS (0 elements)


aeoliant
hey guys. so with this map i kinda wanted an attack-defend kind of aspect. i started off with a monty hall thing and went from there. i know the bridge is tight but later game i suspect it won't be used as much because why cross when you can push into the main. threw in some dwebs so that at the backdoor even if you're a ranged unit you have to stand close. all constructive comments are welcome. oh and the high grass is MOSTLY unbuildable in the middle (buildable only where the base is).
modified by aeoliant
JungleTerrain
gas issue
aeoliant
where?
sTY_leZerG-eX
Top right, go 2 "artcles", and then reed the gas issue article.
coV
There's no gas issue.
aeoliant
yeah im pretty sure left and top are both good.
jungleterrain
Fix the geysers in main, they are in unequal positions, thus leading to one player getting more gas than the other. Just because the optimal scv count for both the locations is 3 scv per geyser at the current locations, they mine at a slightly different pace, so one player, over a couple of minutes, may have more tanks, lurkers, mutalisks, etc. This plays a large factor in mirror match ups, it makes a big difference.

The "good" positions, in the mains, mine differently, they are unequal, giving a slight advantage that COULD make a big difference in a game.

Don't 5 tanks > 4 tanks? or 6 muta > 5 muta?

This is the gas issue, in the mains only. The expoes don't matter as much, so just change the gasses in main. Read the articles.
aeoliant
alright fixed it jungleterrain.
sTY_leZerG-eX
Looks much better now.

And one thing I really like is that bridge in the middle
aeoliant
do you guys like the design of the backdoor ?
modified by aeoliant
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