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Last update for (2)Scathe : 2009, 08, 27 23:56
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3795 (2)Scathe 128*96neobowman0.1betaground

The map has been rated 51 times and got a total of 5 points


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Comments:   GMCS (1 elements)

I rushed the map slightly. Finished it while waiting for proleague finals Day 1. Forge FE is shown for both positions.

I'm thinking of adding a power generator to the backdoor ramp to stop a super fast ling runby before the gateway is down.

I've made it so that zealot spawns inbase even if gateway is placed in the wall-in position.

I have forgotten to test Terran wall-ins. I will do it soon enough.

Think I'll have to extend the ramps in the centre quite a bit. It's easy for Toss to counter if Terran just tries to push straight through the middle.
modified by neobowman
I like the layout a lot. The mains and backdoors could be reworked so you can add more flanking areas around the map
Removed the lowground from middle layout because it was taking up too much space. I added stacked psi disrupters at the ramp. 5 psi disrupters stacked. More deco edits as well.
modified by neobowman
I don't like how that space in the corners are there.
High cliff in middle looks tight and small (unless you wanted it that way)
eh, kinda bad imo, even for you =/
I can go into specifics if you want, but I think you probably know already why I think map is a mess. Map looks rushed, as you said.
trends at bwmn= maps with backdoor hill with neutral & bloodbath-ish maps
I like the idea of the mains, but (2)...
I think u should make a similar ver of this but as (4) then that B cool.

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