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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3819 | (2)Base2 | 128*96 | randomdragoon | 2.4 | experimental | hybrid | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
randomdragoon | | | One of your initial workers spawns outside of your base. It can't get back, but you can trick it through the crystal ...
Your main base has no gas? Time for your exiled worker to start a second base!
(All gas at double gas expansions have 3000 each)
Minerals too close to your start location are hallucinated and have 32 minerals. Except one has 8 minerals. Mine it out to avoid accidentally exiling another one of your workers (unless that is what you want, then don't mine that patch) modified by randomdragoon | JungleTerrain | | | weird, but i dont think it will work. Zerg will always have to build a hatchery, and that gives the Protoss or Terran ( not counting mirror match ups) the time to build gates, barracks, while no race can send units out of their base or create flying units.
So in the end, the zerg can only build one hatchery outside while the other race can just neutralize it with the one worker that spawned outside of the base. | sWaGu | | | if the map was made good i think thats a cool concept |
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