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Last update for (2)Ariera_a2_ : 2009, 08, 25 00:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3818 (2)Ariera_a2_ 128*128Bjuo0.2betaground

The map has been rated 23 times and got a total of 5 points
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Comments:   GMCS (6 elements)


Bjuo
my first map.

its not yet decorated or anything... I want to test it and know if it's even playable before I go on.
Just need to hear few suggestions and comments before I continue working, so purr it on :D

I am more than willing to make major adjustments if any good ideas come out
coV
This is nice, I like it but gas issue, make sure the gas in main is either the top or left so just change red to the top.
The middle is small, it'll be very hard push, so make the middle more bigger
I would remove the space behind the naturals 'cause tanks would just go there and kill.
Rest are good. :P
Moebius
REALLY tight in every path.
nastymarine
really tight but i think the passages can be reworked. I like the layout and if you are willing to take the time this could be a nice map
Bjuo
Yes i do agree that the passages are really tight, might be too easy for terran to push and defend.

about the island below the natural... I might make it smaller but I don't think that it will be that easy to put tanks there as it is on lower ground than the natural itself and very easy to counter.

I didn't play the map enough times myself to judge few of the things as I'm having trouble hosting with my friends, but your comments are very helpful

thanks alot.
Zerilous
I like the map, But there are a few things I don't like:

-Gas issue: Red's gas needs to be on top.
-The player's bases seem very easy to seiege from enemy Terran, which forces players to have to gain map ontrol fast, which isn't necessarily that bad, but could be a problem.
-There really is no fighting zone, no place where a major battle can ocure, open up the middle more, give players more room to flank and move, You do have those side paths, but those arent the best for flanking because it would take forever to travel down that path and get there in time for the battle.

The map isn't a total train wreck, thats a good sign, keep the maps coming.
Bjuo
I already made big changes in the map thanks to you guys :)

one thing i don't understand is what you say about the red gas.. why does it need to be at top?

oh and one more thing... I did think about the siege issue, that terran would have a really easy time sieging the main base, but havn't really been able to find a good solution to that that wont involve messing with the whole layout of the map.


I will upload the newer version soon.
modified by Bjuo
Bjuo
Ok guys second version is up.

you can compare it to old version here:

http://www.panschk.de/mappage/ariera_a1.jpg
tell me if it's down and ill upload it myself.
coV
Looks better but make the middle more bigger so you flank and stuff.
sWaGu
or shorter alternative routes
larjarse
added graphical comment to help open up middle manuverability
larjarse
and another about far left/right path
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--Bjuo vs Shokata(1on1, 1.16)

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