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Last update for (0)Twilight Ramps 1.1 : 2009, 08, 27 03:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3825 (0)Twilight Ramps 1.1 otherXnenai0.6experimentalother

The map has been rated 75 times and got a total of 45 points

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Comments:   GMCS (0 elements)


lol second ramps map in a day, anyway, these are for twilight (basilica, sunken ground, regular cliff, and custom cliff made and submitted by spinesheath Twilight Ramp . I tested these as well >.>. I only put 3 preset versions of each ramp (2, 3, and 4 extensions, so i could save space just in case i needed to add more, or wanted to play around.)btw, for all my ramp maps, i put the original ramps, the detached original ramps and then easily extend-able detached ramps (Only if the original detached ramps didn't work). I put arrows pointing to the right showing the easily extend-able detached ramps. so just use those if your to lazy to do it all by your self. just saying. anyway, enjoy them.

P.s, I'm gonna start working on the installation ramps and desert ramps when i can.
modified by Xnenai
No need for installation since there are no maps with installation terrain 'cept BB. IMO I think I can put the better ramps, the ones where supposedly 'pro' mappers put on there maps like Return of the King, etc.

So I'll just add it the single ramps to see if you like it or not.

Okay edit. It's around the top left under your single ramps.
modified by coV
aight thx
more ramps? I kinda think they're unnecessary, but they are definitely nice to have.
well, i just make em cause i have fun o-o
i see what you mean when i shouldnt do installation - only one ramp, maybe ill try making custom ones since the tiles there are very similar.
added in inverted basilica ramps, not mine, my friend gave em to me.
Installation is not useable for melee (no creep), that's why we don't need any.
then whats the point of the tileset?
For UMS and StarCraft single player missions.

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