neobowman | | |
It's lost all of its style without the bridges. |
coV | | |
Think it'll be hard to push during late game since it'll cause path problems. Maybe combine them?
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spinesheath | | |
I see a lot of map splits. The concept is extremely plain, the only thing notable really is how easy the map can be split in half.
If 2 players start on the same half of the map I doubt the match will go on very long. If you try to take control of an area on the other side of the bridge it will be very hard to defend properly. |
NastyMarine | | |
i like this a lot more than the original. Just because it has more terrain variances. |
NastyMarine | | |
by tactical variances I mean a lot more stability that needs to be maintained and involved in crossing the rock terrain and the bridges (since they reverted to the default size). |
neobowman | | |
I just noticed that the map is completely different from the original. The original was like 1-15 ZvT apparantly. That was when Boxer played his game vs Yarnc. |
Alter.Ego | | |
watched the same video, map has only slight resemblence with that one |
LasTCursE | | |
this ex- proleague ? |
ProTosS4EveR | | |
this random mapdori map |
LasTCursE | | |
it's intothemap actualy but i'm asking cuz of this "The original was like 1-15 ZvT apparantly. That was when Boxer played his game vs Yarnc. " modified by LasTCursE |