| Back to "final" maps. Show all maps. Last update for (4)Valleys Of Despair : 2006, 11, 01 09:33
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 387 | (4)Valleys Of Despair | 128*128 | [7x]SpitFire | 2.6 | final | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk[FP] | | | Listoric will say: "wrong tileset", because of the staight lines ;D I actually like the optical aspect of this map, I don't think the gameplay is that good here though. In the middle there should be some space for the big battles to take place, there is no big battlezone anywhere. That's defently a minus, especially for PvT. Removing the river in the middle and the gas there would help a lot imo. | Listoric | | | Hehe, the straight lines don't matter to me here... not this time (but usually panschk is right ;) ... well, maybe a bit ^^
I like the look of the map, and/but it remembers me of my own map Desert Lies (Picture). The map is good, no doubt, but for me personally, the map feels like i've seen it a thousand times before (but that's only because i've worked long on my map ;) don't mind :)
I have to agree that there isn't enough space to flank a Terran and so you may remove the river as panschk sugguested. | flothefreak | | | thx for the replay dudes |
| Replays
--mS-JaNn vs Krusovice[xt](1on1, 1.14)
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