|OMG boring, 2 standard, like every other map here in the site (4) rotational symmetry, LT and Python clone!|
it's ok, mains are too big, and I'd remove the neutrals, and then something done with the space you get from shrinking the mains (a 4th base with a nice cliff or something) and map'd be nice.
mineral formations suck though, work on those
|lol (6)DMZ clone, and I thought that u guys loved big mains.|
|Since when did people like big mains? They're a good 25%+ bigger than they need to be.|
More innovative middle would be nice. It is VERY Python in that respect.
|It's on the simply side for sure, but it's ok to me. Can maybe try a more strategic middle focusing on spell-use though, if you're so inclined.|
|What did u have in mined ?|
if u wanna become a great mapmaker u must learn the game but also come up with a great concept before u start putting out expoes here and there, that was my flaw in mapmaking. i didnt think of a concept before i started making my 128 128 clone maps
Would u mined explaining exactly what is so awful with my map?
And as far as I'm concerned I always think of a concept before +ing anything 2 my map, I never just build the mains or something and see what happens from there (Or at least in my newest maps, my older maps/noob days dont really count :)
|use latin alphabet, please.|
|lol nmjoo - "too big mains", not everyone plays zerg!|
personally i like maps that have also some vulnerable expos. concept and execution are good though
|Do u guys really think that the neutral block can be a pain ? Or that it will affect a race + than an other ?|
Bit + feed back..
|i don't like this one ..|
|who does ? ^^ jk the map is gr8 shut up :)|
|lol thnx LastCurse, what dont u like about it x-species?|
|he dosen't like anything that isn't made by himself ^^ |
modified by LasTCursE
|The third is too far away.|
|The naturals are all badly done but the rest is incredible. I love your deco.|