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Last update for (4)Kulass Ravine : 2010, 06, 10 23:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4037 (4)Kulass Ravine 128*128TM-Magic2.3finalground

The map has been rated 24 times and got a total of 55 points
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Comments:   GMCS (0 elements)


Kinosjourney
A map i found through google while back.

After i saw the first battle report i instantly got horny and wanted to play a SC1 remake of the map Kulas Ravine, after some searching i found this one on google.

You can play it on Use Map Settings and the Cocoons work like Xel'Naga towers. The area near the high ground works like vision limiters, you can hide units inside. I really liked this map except the main mineral formation (but i won't touch the map).

Hope someone enjoys it.
LasTCursE
SC 2 maps don't look nearly as cool when they made for SC 1;]
Kinosjourney
I know, but the map really was fun to play with friends, give it a try ;)
sTY_leZerG-eX
OMG I just recognized this, I actually have played it! I cheesed on this lol.
Map looks like shit but its actually fun lol
Nightmarjoo
I hate this map :(
Fun to abuse reapers with all those cliffs though.
JungleTerrain
at least it looks like it.
Kinosjourney
Yeah, my first thought was that it looks like shit but it sure as hell feels like the real Kulas Ravine.
supernerdhanko
yeah i just got it and i think it is fun just by lokking at it :)
Crimson)S(hadow
wow sc2 maps converted to sc1

i feel like im getting old for some reason
Crimson)S(hadow
i just tested those high grass emulators and everything can walk through them, i thought they couldn't.

is there a way to effectively use this in sc1 maps? the way its used here the only use i can think of is if terran turtles with an ebay to expand.
Crimson)S(hadow
gas issue
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