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Last update for (3)Inferno : 2010, 03, 24 06:30
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4057 (3)Inferno 128*128Proleague0.5leagueground

The map has been rated 53 times and got a total of 25 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)

Tileset: Desert
Size: 128 x 128
Positions: 3, 8, 11
- All resources are default at 1500 and 5000
- One mineral patch in the main has only 500 minerals.
- There are 10 stacked temples at each place, totaling 15000 HP (1500 x 10).
Rush time: 30 seconds

Solid 3 player map. Doesn't seem that interesting imo. Maybe a bit of a medusa problem with the mains but other than that, it seems fine.

Download is filler for now.
modified by neobowman
Kinda boring, and they got lazy with the symmetry, so much tar ._.
Map's ok I guess though.
That backdoor reminds me so much of Blistering Sands. The creator must have been playing too much SC2B ;)
Hey, NMJ, why is tar a bad thing on this map?

"Wasted space" seems to be pretty unavoidable on a non-outsider style 3 player map.....

Granted, there are a number of things they could have done differently with the rest of the map, but why is the tar in the corners a bad thing? Do you really notice that while playing? Would it really be better to "make it look nice" rather than make it more positionally balanced?

Personally, I like this map. One of the glaring weaknesses of many 3 player maps is the difference in gameplay depending on clockwise or counterclockwise spawns. This map seems to have little effect from that, at least for a lot of the early to midgame. And I like that "big, boring middle", because of all the army maneuvering done in zvz, pvp, zvp, zvt, etc that goes on. It kinda sucks for TvP, but it's possible to push along the edges, taking expansions as you go, so it shouldn't be a big deal.

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