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|Nice, now u have 2 worry about map IMG|
Go 2 articles:
Getting a picture of your map.
On the right side --------->
modified by sTY_leZerG-eX
|Hey guys. I'm new here. Can you give me some suggestions on how I can improve my maps? Thanks. :D|
|first of all, make sure you have have a good map image.|
|I did what it told me to do in "Getting a Picture of your Map" article. I don't know why the image is messed up. |
And can you clarify what you mean by gas issue? Is there too much gas? Too little? Be specific please.
|U should resize images on Photoshop or something, and then, with the program u can edit contrast brightness ... and u will have a nice picture.|
Gas issue-------> Go to articles, and look for the gas issue article.
Also REMOVE some mineral patches there is an overflow of money in the map.
Mains should have 9, nats 7, mineral onlys 6, and those high ground 3rd gas expos should have 6 or 7. No + than that! Or like me when I played it you will have an over saturation of minerals and map becomes more of a fastest than an actual map.
Also map is very very tight, with all that mineral, terran can get an easy 200/200 population and push out, and toss will be dead 4 sure. There are no flanking possibilities or very few. I recommend u get rid of those center island expos and make a more original middle, with maybe bridges, ramps, and or ridges.
Also there are no overlord SPOTS!! Zerg can place there ovis in key spots, and this will crush zerg.
Also talking about zerg imba, they cannot 2 hatch, nats choke does not cover the passage 2 main. <--- This is a real problem, and not only for zerg, basically all races because with this positioning of the nats and mains, u eliminate many standard builds.
So thats my feed back on how 2 make map better!
P.S. Dont get disappointed is just ur first map, every one was noob 1c upon a time.
|Don't remind me.|
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