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Last update for (4)Spectral Grotto : 2010, 09, 19 20:51
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4188 (4)Spectral Grotto 128*128K_A0.4betaground

The map has been rated 48 times and got a total of 20 points

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Comments:   GMCS (0 elements)

This is my first attempt at rotational symetry.

Whatya think?

-Theres a pathing problem also. (seems the blocked path is shorter)
modified by K_A
Alot of wasted space and kinda tight middle once again. Your maps keep being narrow :/

Move the mains further to the edges to open up the middle, you got way too much wasted space around the naturals.
modified by Kinosjourney
I think it's better than his old maps and has alot better mineral formations (still not perfect tho)

I'll say gj

You should try finding a way to make the natural closer to the ramp (and the nat being smaller)
Main size is fine however the Start locals aren't symetrical as much as you think cuz while red and blue can be tanked only from that tight path in the back, teal and purple can be from both that path and the nat/third entrance path..
Basicly is a very terran favored map you can try fixing that by making the expos smaller and resizing/moving the mains a bit so you open bigger path and make the middle bigger too
Easy to say, difficult to do.
Not just difficult impossible I misspelled the password and now I can't change it lol.
I'm going to have to post a new version later on.
modified by K_A
K_A u fail sir -.-
A little tight, but thats just how it is.
*irony on
Poor Orange has a shitty starting pos. thats unfair!
*irony off
what everyone else said about middle and naturals, and your mains look like it can be tanked

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