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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4320 | (2)Underground | 128*128 | neaZ | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Phobic | | | New mappers :D
This maps biggest problem is how the only big path is right through the middle, this makes gameplay boring as people just tug of war through the middle.
Gas issue also.
Second look: Too many gas expos.
O wait is this 128x128 or 96x96?
I cant tell and if it is 128 then expos are fine but it seems so much like a 96 map
Ahh it\'s the space usage that tricked me, this is a 128 map. It\'s really nothing special but it is a good first post map. Try to decorate it a little.
Trees might have nothing to do with gameplay but it adds a final touch to the map leaving nothing more you could do. Makes it more complete
this is what I would change
Middle expos, get rid of them and make ramp basilicas.
Minolies, get rid of them.
modified by Phobic | LasTCursE | | | This is the new proleague map lol | Phobic | | | Okay U are trolling me no way does this live up to the expectations of a proleague map. | LasTCursE | | | http://www.panschk.de/mappage/comments.php?mapid=4315 | Phobic | | | LOL wow this map has so many problems. Congestion is probably its worst. The wasted space is terribad. This map really only has a good main-nat-third setup and proleague maps should definitely have more then that. | crystaldrag | | | I dont think its a proleague map. This person did it with complete xy sym and didnt change terran, like there are two diamond crushed rock at nat, weird rectangle at third, middle crushed rock symettrical.
Proleague maps at least change then a lil bit. |
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