LasTCursE | | |
My version of ArcTimes's Rampodia map :)
http://www.panschk.de/mappage/comments.php?mapid=4318
Suggestion free still in beta.. :) modified by LasTCursE |
ArcTimes | | |
>.< O love the picture, mine is too dark
How do you take that picture? |
LasTCursE | | |
photoshop : |
Freakling | | |
Like this version better but you could have kept the main choke idea... modified by Freakling |
ArcTimes | | |
The main choke? the ramp?
is cool right :D? |
LasTCursE | | |
I'm more of a standart mapper :D like the 1 normal ramp chokes :P
Something i haven't noticed while i was remaking it is that the mud on the map makes a cool shape when you look it in the mini picture lol modified by LasTCursE |
ArcTimes | | |
xD |
sTY_leZerG-eX | | |
Now this I like! Im liking the deco, the ridges, the high ground expo, and the islands. However I dont like the wasted space with all that high ground stuff, the path from nat 2 main could be better, the nat could be better, distances nat choke 2 nat choke look 2 short Terran PUSH!! And Im not sure at how the expos at 3 and 7 are just right now.
Middle reminds me of HBR.
Maps good, me likes, Oh and map is well executed gj Last (: |
crystaldrag | | |
Too many junglemaps. >:O
can nat gas be seiged?
My version of ArcTimes's Rampdodia map :)
modified by crystaldrag |
Phobic | | |
dl broken |
LasTCursE | | |
Why do my maps always tend to have a broken dl lol |
LasTCursE | | |
Lezerg: I know nats aren't perfect i don't like em that much my self will edit em soon proubably.. : the highground stuff is to prevent tanks from shooting the island,main and natural :) and for the terran push that's why i put the rocky ground for no turrets means less cover from dt's and shuttle's which slows terran's push : and thank you :P
(Also keep in mind that the purpose of this map is not that macro heavy as tommorow for example :)) this one is a bit more micro oriented :d)
Crystal: LOL i just noticed that :D thx :P
Phobic: Thanks for the note i fixed it : modified by LasTCursE |
Freakling | | |
Yeah. Seriously. Too many jungle maps. You could have done this in any tileset. Shame on you for being lazy ;)
Why are the nat formations so strange? |
LasTCursE | | |
they are standart lolz ? just too close to the wall cuz they face the main and there is no need for turret space :d (you talking about the middle mineral that's 2 hex back ?) and i made it jungle cuz the original map is jungle.. :P (i'm soon gonna start working on map with another tileset proubably one that i haven't used in a while) modified by LasTCursE |
Freakling | | |
Yes, I am talking about those strangely out of place pushed back mineral patches. They're definitely not standard. modified by Freakling |
LasTCursE | | |
I pushed em back so they "blend" in the wall :
|
Freakling | | |
Blend in... And mine slowly... |
RaZt | | |
Hi long time
Nice I like it! |
sTY_leZerG-eX | | |
Humm..
I would personally ad some ruins somewhere in the map.
And I think you could actually use some type of back door on mains, or something weird with the map, something 2 make it less standard. |
LasTCursE | | |
a ramp to the island expo ? interesting idea.. i'll see what i can do :P modified by LasTCursE |