new account
list users
Map DB
Map Access
New map
Edit map

Back to "beta" maps.   Show all maps.
Last update for (4)Amalgama : 2011, 05, 20 23:42
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4326 (4)Amalgama 128*128ArcTimes0.3betaground

The map has been rated 44 times and got a total of 12 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

This is a new map.
I know i have to finish my other maps, but i saw that a lot of people don't finish their maps either, and i wanted to upload this one :D!!
I know is imba, and maybe i have to put it as experimental, but i want to know if it's possible to balance it without changing the idea of the map.

PD: I wasn't drunk when i was making the map
I like the idea, the bridges, the ridges and the concept, I just dont like the execution and how its all crammed together, looks tight.

Specially the islands
modified by sTY_leZerG-eX
Not able to be balanced because of the factors involved. IE siegee tanks can see over water without vis but not up cliffs.
Yes, i understand. All mains and nats are different.
But games that would be affected by balance are mirrors. I don't think other mu's would be that affected.
Love the concept, a remake would be really amazing or a heavy rework :)
I agree, with a good execution and rotational symmetry this could really be fine
Top right = Empire of the sun
Top left = Fighting spirit
Down right = Fighting spirit with low main
Down left = Shades of twilight
Middle = Dante's peak
I think there are too many expos. At least they're definitely too close together, cliffing each other.
It also looks a bit straight-lined...
I was trying to make all the different main nat third setup that will be close.
So I was trying to make down right like HeartBreakridge and down left like aztec xD

And yes, middle is like dante\'s peak. I didn\'t see dante\'s peak middle before i made the map. I played on dante\'s peak but i wasn\'t trying to make it similar. Happy coincidence :D
modified by ArcTimes
modified by ArcTimes
indeed :D i like that map alot :)
I would also add some temple as ovi spots at the highground nats.
@LasTCursE :)
@Freakling I tried. As i said, i tried to make left down like aztec, but is difficult, and i'm not a good mapper :(
Maybe I have to try something easier to start, but i liked the idea and i tried it.
I edited this map too. I don't know, it seems better. But I didn't change anything that affect gameplay.. except for the rockyground behind the ramps of the middle.
I do like the map and the idea, but be careful with tankability, a lot of expos are tankable, when I think they shouldn't!
I wanted to say what Le_Zerg said :D Make them at least evenly tankable.

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)The Bending
Newest updates:
  (8)Won Symbol
  (2)Sorrow into St..
  (2)WindBreak Ridg..
  (2)Neo_Noahs Ark_..
  (6)Parallel World
  (3)Inner Coven_1.04
  • month 1:
  • MOTW
  • week 2020.01:
      (2)WindBreak Ridge 1.05
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake