|This is a new map.|
I know i have to finish my other maps, but i saw that a lot of people don't finish their maps either, and i wanted to upload this one :D!!
I know is imba, and maybe i have to put it as experimental, but i want to know if it's possible to balance it without changing the idea of the map.
PD: I wasn't drunk when i was making the map
|I like the idea, the bridges, the ridges and the concept, I just dont like the execution and how its all crammed together, looks tight. |
Specially the islands
modified by sTY_leZerG-eX
|Not able to be balanced because of the factors involved. IE siegee tanks can see over water without vis but not up cliffs.|
|Yes, i understand. All mains and nats are different.|
But games that would be affected by balance are mirrors. I don't think other mu's would be that affected.
|Love the concept, a remake would be really amazing or a heavy rework :)|
|I agree, with a good execution and rotational symmetry this could really be fine|
|Top right = Empire of the sun|
Top left = Fighting spirit
Down right = Fighting spirit with low main
Down left = Shades of twilight
Middle = Dante's peak
|I think there are too many expos. At least they're definitely too close together, cliffing each other.|
It also looks a bit straight-lined...
I was trying to make all the different main nat third setup that will be close.
So I was trying to make down right like HeartBreakridge and down left like aztec xD
And yes, middle is like dante\'s peak. I didn\'t see dante\'s peak middle before i made the map. I played on dante\'s peak but i wasn\'t trying to make it similar. Happy coincidence :D
modified by ArcTimes
modified by ArcTimes
|indeed :D i like that map alot :)|
|I would also add some temple as ovi spots at the highground nats.|
@Freakling I tried. As i said, i tried to make left down like aztec, but is difficult, and i'm not a good mapper :(
Maybe I have to try something easier to start, but i liked the idea and i tried it.
|I edited this map too. I don't know, it seems better. But I didn't change anything that affect gameplay.. except for the rockyground behind the ramps of the middle.|
|I do like the map and the idea, but be careful with tankability, a lot of expos are tankable, when I think they shouldn't! |
|I wanted to say what Le_Zerg said :D Make them at least evenly tankable.|