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Last update for (4)Sun Fall : 2005, 09, 24 19:53
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|433|| (4)Sun Fall|| 128*128||[7x]SpitFire||0.9||final|
The map has been rated 66 times and got a total of 60 points
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|blue's main is much bigger than the others and mineral blockade is kinda useless when you can land and just mine it off|
|yeah, remove the mineral blocking there, it's only annoying.|
imo you should rethink the building space ratio mainbase/low ground. When playing on a map like this, most of my buildings will be on the low ground anyway. Having enough building space there would be appreciated;) Looks like a nice solid airmap overall.
|Now it's not an air map ;) i made ramps o_O|
There are no doodads except bridges and cliffs in this version.
|the right island has a funny shape.. make it rounder so top right pos has a bit wider passage between isle and bridge|
|I really like this map, but the min-onlys lie unfair. Top left and bottom right have an easy way to defend those expansions, while the other two have two ways to their 2nd expansion. |
Anyway, i wouldn't change that, after it may add a variety to gameplay. Just take LT i.e., i like it that not everything is exactly equal. Well... maybe i change my opinion in some days again. It's always switching ;)
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