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Last update for (4)Sun Fall : 2005, 09, 24 19:53
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
433 (4)Sun Fall 128*128[7x]SpitFire0.9final

The map has been rated 66 times and got a total of 60 points

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Comments:   GMCS (0 elements)

blue's main is much bigger than the others and mineral blockade is kinda useless when you can land and just mine it off
yeah, remove the mineral blocking there, it's only annoying.

imo you should rethink the building space ratio mainbase/low ground. When playing on a map like this, most of my buildings will be on the low ground anyway. Having enough building space there would be appreciated;) Looks like a nice solid airmap overall.
Now it's not an air map ;) i made ramps o_O
There are no doodads except bridges and cliffs in this version.
the right island has a funny shape.. make it rounder so top right pos has a bit wider passage between isle and bridge
I really like this map, but the min-onlys lie unfair. Top left and bottom right have an easy way to defend those expansions, while the other two have two ways to their 2nd expansion.

Anyway, i wouldn't change that, after it may add a variety to gameplay. Just take LT i.e., i like it that not everything is exactly equal. Well... maybe i change my opinion in some days again. It's always switching ;)


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