| Back to "final" maps. Show all maps. Last update for (4)Sun Fall : 2005, 09, 24 19:53
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 433 | (4)Sun Fall | 128*128 | [7x]SpitFire | 2.6 | final | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Travin | | | blue's main is much bigger than the others and mineral blockade is kinda useless when you can land and just mine it off | panschk | | | yeah, remove the mineral blocking there, it's only annoying.
imo you should rethink the building space ratio mainbase/low ground. When playing on a map like this, most of my buildings will be on the low ground anyway. Having enough building space there would be appreciated;) Looks like a nice solid airmap overall. | [7x]SpitFire | | | Now it's not an air map ;) i made ramps o_O
There are no doodads except bridges and cliffs in this version. | Starparty | | | the right island has a funny shape.. make it rounder so top right pos has a bit wider passage between isle and bridge | Listoric | | | I really like this map, but the min-onlys lie unfair. Top left and bottom right have an easy way to defend those expansions, while the other two have two ways to their 2nd expansion.
Anyway, i wouldn't change that, after it may add a variety to gameplay. Just take LT i.e., i like it that not everything is exactly equal. Well... maybe i change my opinion in some days again. It's always switching ;)
gj |
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