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Last update for (2)Space River : 2006, 01, 07 14:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
438 (2)Space River 128*96Starparty1.7final

The map has been rated 65 times and got a total of 108 points

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Comments:   GMCS (0 elements)

Tried to make a bit varying play. small passages here and there to allow strategically blocking paths etc
Woo I'm back from my LAN.. my team finished 5th... (30 teams) It was a great lan.

This is really interresting, people will fight over 2nd gas expand. I though u hated long thin bridges in middle like Bifrost :P
Read again, i was the one promoting them :P
At first glance the map seems to be "empty"...
Hm, I could imagine that the map is z imbalanced, for a zerg can easily do a FE because of the small entrance to the natural. This is no imbalance, though. But if you look on the whole structure of the map, you find a lot of wide spaces and pathes to surround or just to harass with a few units - both extremly effective for a zerg player. In addition, the expansion that will be naturally taken is the one with gas and the little crack towards the corner-minonlys. As it has a gas source, every zerg will cry tears of joy having gas at every expansion, and the small backdoor entrance can be blocked quite easily, which gives a large amount of time to react to the zerg player.

I could imagine the same problem to occur in tvp, and even worse because a T can block the backdoor much better with less units and 2 or 3 buildings being a barrier, but I think this is balanced by the mentioned open spaces of the map which disfavor terran so that it shouldn't be a problem.

I do not want you to get it wrong, but even beside this z imbalance that I see clearly, I don't like the look of the map. This is no criticism, just a personal opinion, but I'm just not into it anyhow...
As written in the article, i really like this map after it looks quite clean, but the possibilities are great. It's very basic somehow, even reminds me of an massively improved 2 player version of LT.

I don't see this imbalance for Zerg after the map is somehow open and small at the same time. Yoiu have a lot options to surround your enemy, but if you don`t do it, you jsut die as a zerg against an incoming Terran force. "And what you block is what you regret", after blocking the small part with a sunken or something similar, and the Terran put's a tank with some wults/rines there and eliminates your base without you having the chance to react fast. So, i`d say it is simply a good and straight map. YOu can do very wrong here, but that's what you should be aware of.

I like it, gratz :)
heh i totally forgot about this map :) its really kinda cool for a 2player map


--Colony)Makro vs Fp]Stonie(1on1, 1.13)
--Colony)Makro vs Fp]Stonie(1on1, 1.13)
--SisterSadie vs CoL_DuGalLe(1on1, 1.13)
--A.Kukhianidze vs turretlame(1on1, 1.13)

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