broodwarmaps.net banner

BWMN Time
12/05/2023
07:02
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Giza Strip II : 2011, 07, 17 01:12
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4380 (2)Giza Strip II otherTOG0.3betaground

The map has been rated 48 times and got a total of 12 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (9 elements)


ThatOneGuy
Just thought i\'d upload a few of maps i\'ve been working on lately. ask questions if you want, i\'ll answer, suggestions are encourage too. P.S. not fished with it.
modified by ThatOneGuy
JungleTerrain
Your ramps are ugly. You can hit the main minerals from outside with vision.

No good overlord spot outside the natural.

Seems to me it might be hard to flank the other player when it is needed.
Freakling
Welcome on the site.

Besides what Jungle pointed out yu should redesign the middle to get some more neutral expos to fight over. Right now your map is clearly split into two sides with every expos clearly belonging to one player.
K_A
Main/nat/backdoor reminds me of destination. :o
Phobic
Yea, its like a destination with sms(split map syndrome).
LasTCursE
Wellcome to Bwmn TOG =)

this isn't a bad map at all for a second one ^^

I don't like the shape and size of the mains tho may be push em a bit to the sides and towards the middle to get a more normal look :)

Remove the neutral building that's currently above/bellow the mains and push that expo closer to that little ridge thing to open space for the main reshaping
ThatOneGuy
I did a little editing and it ended up with me switching the tileset for better ramps mostly. I tried to make it more open and make a more "normal" shape to the main base, as well as adding more expo's and switching the possision of them so that they didn't seem too split. The minerals on the ramp has a value of 64 and the min only has a mineral patch of 300.
Freakling
Hm... I liked desert much better. There are lots of good ramps for desert.
K_A
Is the middle ridge necesary?
JungleTerrain
K_A is right. too much unnecessary stuff on this map. erase everything and just leave the mains :)
LasTCursE
I added some GMCS check em out
modified by LasTCursE
ThatOneGuy
thanks LC will do
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)bloodlust
Newest updates:
  (2)Gathering_Stor..
  (2)Potent_Storms_..
  (4)Nightshade 1.1b
  (2)White_Ice_Moun..
  (3)Downtown 0.70
  (4)Ashworld of Char
  (3)Ifrit 1.2
  (4)Mar Sara Waste..
  (4)Zwenson_Haunti..
  (4)Vipers_Bite_0.80
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)