| Back to "final" maps. Show all maps. Last update for (2)Harms Breath : 2005, 09, 24 21:55
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 442 | (2)Harms Breath | 128*128 | [7x]SpitFire | 2.4 | final | | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
flothefreak | | | It looks nice on the first look. At the moment, I actually do not know what to say in a major comment, so tak this:
There are two expos very close together and far away from the enemy, so I don't think there will be much action about them (It will more or less focus on the much closer and much more open main). But when the game moves to the third expansion (and a third gas), it should be very funny and interesting with a lot of possiblities that keep the game dynamic. The map middle is very open, but this has not such a big effect on air maps.
The only think I definitly DO NOT like are the starting positions, because they're so empty. Just fill them with a few little doodads and maybe very small pieces of high lava(?) and the bases will look less boring and much more pleasing.
Anyway, you worked very nice with the visual design possibilities of this tileset, used them intelligent, so the map looks very appealing to me :> |
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