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Last update for (2)Ash Map : 2012, 01, 27 15:08
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4464 (2)Ash Map 128*128Phobic0.4betaground

The map has been rated 34 times and got a total of 14 points
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Comments:   GMCS (0 elements)


Phobic
havent touched scmdraft in a while and just started making this. Idk what to do with middle it seems broken but im not sure why. Did deco at mains and nats. plan to do alot more with it.
Freakling
Looks exciting.

I don't like how the nat choke is such a narrow ramp. I also don't like how the nat minerals are semi-cliffed by the lowground in front of the nat. And I'd remove the ramp to the close third that's right next to the nat.

From the picture I was thinking this was supposed to be a four player map at first. Seems rather poor (resources wise) for a map of that size. The usual "(2)128 issue, shrink map size" stuff comes to mind.
modified by Freakling
CrystalDrag
me no liek the nat ramp either.
Me thinks it too WIDEEEEE. o_o two outer paths have nothing
CrystalDrag
ugly ramps and mineral formations.
Why blend right now?
Freakling
So it's officially 4p now... What's that stuff bhind the N and S nats? Is iot supposed to be a cliff?!

I think nats need more space to place wallins and cannons/sunkens
CrystalDrag
Agreed. Middle is boring.
JungleTerrain
Here we go with the "intentional bad gas placement" again...
Phobic
theres supposed to be double ramps at the thirds on those thin cliffs. still in progress and I am sticking to the fact that these geyser placements are still fair and valid.
CrystalDrag
If you do those geyser placements, i would switch the positions for all mains so they arnt in the middle of the mains for blue and red

and the middle still has no value.
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