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Last update for (2)Cloud Kingdom : 2012, 02, 21 23:05
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4475|| (2)Cloud Kingdom|| other||NegativeZero||0.8||beta||ground|
The map has been rated 52 times and got a total of 42 points
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|BW port of the popular SC2 map by SUPEROUMAN|
Naturals are wallable with barracks + 2 depots (ling tight)
modified by NegativeZero
|Oh wow i feel very flattered|
And it looks very playable for broodwar, the map is gas heavy, you should remove the gas from the regular third to make it min only
modified by ProTosS4EveR
|I love it. It is done very well. What I like more is how it shows the sc2 editor has the potential to use a lot more space. The third is closer in the sc2 version because the cliffs do not take up so much room. Almost all the expos seem smaller and crammed in this ver, especially the low ground ones in the "s" curves. Shouldn't the main be high ground? I like how this also shows the sc2 editors ability to place things more precisely like the doodads in the middle of the high ground in the top left and bottom right. You could not really get a large doodad centered in that area in scmdraft because a lot are either odd numbers in width and/or height so one path will be bigger/smaller. The doodad you find that will fit might not match the theme of the map or it might look out of place.|
|Remings me of Spinel Valley a bit.|
All the expos being so open/vunlnerable/tankable may hurt Zerg, so having so much gas is probably not that bad.
I would try tougher neutrals that tighten the choke more so people would actually need to invest time and units to break them.
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