broodwarmaps.net banner

BWMN Time
05/28/2022
19:07
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Blood and Iron : 2013, 09, 25 14:05
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4565 (2)Blood and Iron 128*96Freakling0.3betaground

The map has been rated 54 times and got a total of 14 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Phobic
Like
CrystalDrag
No doubt there is a secret message in the creep.

Nice contrasting from the Terran NW from Zerg SE :)
modified by CrystalDrag
Freakling
Maybe I should add more creep, to make it look similar to the rocky ground patterns on Hazard...
traceurling
Pretty cool...no symmetry tool right? This looks interesting wonder how it'll play
Freakling
I never use auto-symmetry beyond the first half hour of map creation anyway.
CardinalAllin
Freakling, do upload the old version separately too
because its a great map in its own right (even if it wasnt quite finished with the tank hole at the north east natural)

How did you make the creep display in the picture?
modified by CardinalAllin
CrystalDrag
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=32

Freakling, can you replace the doodad in the water for a temple?... I think temple blocks vision.


Note this map uses workers spawning on the left for the NE player.
modified by CrystalDrag
CardinalAllin
I know about creep spawners but I dont know how to make the creep visible when you take a screenshot of a map that uses them.
modified by CardinalAllin
Freakling
Creep display: Two different setups of creep colonies to cover the right areas, then interlace the two pictures...
I am sure there is a better way, but I don't know how... Maybe TwoS reads this and can tell me, how he made the picture for Telomere...

Workers spawn on the right at NE! Just the usual two halucinated mineral method.

And I am keeping the giant marine mech. This is finally a map where it at least somewhat thematically fits in. Temple does not block vision, at least the water version of it doesn't. But even if it did, it would not even be noticeable at that location....
CrystalDrag
The right :)
Didn't know that bout the water, I wasn't playing on Aztec and the dirt one blocked vision
Freakling
Update to version 3.01:

- moved northern mineral only around a bit to equalize distances and fix some pathing issues

- improved mining for mains and nats.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Antarctic Diary
Newest updates:
  (8)Extinction Event
  (2) Pella 2.0
  (8)Bountiful Valley
  (4)Hello 2.0 23
  (4)Lost Horizon 0.7
  (4)Naf in the Moo..
  (3)Sand Gate 0.7.4
  (2)Lightning_Whir..
  (2)Blood Rage 2.0
  (2)Azure Dawn 0.6.1
MOTM
  • month 12:
      (4)Oil Flow_0
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)