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Last update for (2)Blood and Iron : 2013, 09, 25 14:05
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4565 (2)Blood and Iron 128*96Freakling0.3betaground

The map has been rated 55 times and got a total of 14 points
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Comments:   GMCS (0 elements)


Phobic
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CrystalDrag
No doubt there is a secret message in the creep.

Nice contrasting from the Terran NW from Zerg SE :)
modified by CrystalDrag
Freakling
Maybe I should add more creep, to make it look similar to the rocky ground patterns on Hazard...
traceurling
Pretty cool...no symmetry tool right? This looks interesting wonder how it'll play
Freakling
I never use auto-symmetry beyond the first half hour of map creation anyway.
CardinalAllin
Freakling, do upload the old version separately too
because its a great map in its own right (even if it wasnt quite finished with the tank hole at the north east natural)

How did you make the creep display in the picture?
modified by CardinalAllin
CrystalDrag
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=32

Freakling, can you replace the doodad in the water for a temple?... I think temple blocks vision.


Note this map uses workers spawning on the left for the NE player.
modified by CrystalDrag
CardinalAllin
I know about creep spawners but I dont know how to make the creep visible when you take a screenshot of a map that uses them.
modified by CardinalAllin
Freakling
Creep display: Two different setups of creep colonies to cover the right areas, then interlace the two pictures...
I am sure there is a better way, but I don't know how... Maybe TwoS reads this and can tell me, how he made the picture for Telomere...

Workers spawn on the right at NE! Just the usual two halucinated mineral method.

And I am keeping the giant marine mech. This is finally a map where it at least somewhat thematically fits in. Temple does not block vision, at least the water version of it doesn't. But even if it did, it would not even be noticeable at that location....
CrystalDrag
The right :)
Didn't know that bout the water, I wasn't playing on Aztec and the dirt one blocked vision
Freakling
Update to version 3.01:

- moved northern mineral only around a bit to equalize distances and fix some pathing issues

- improved mining for mains and nats.
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