|Image screwed =/|
|Not anymore. :P|
And whoa, fast reply O.O
|Very hard for zerg, for he can't do FE and the 2nd expo on the cliff is quite vulnerable from units coming up (or down) the sideway...|
Don't think the open middle can take this effectively
|-Moved expo down.|
-Added some unbuildable terrain.
-Removed the outpost in the central area.
|Looks better now, maybe too much gas, i'd delete i somewhere, just to tired to think about where :P|
|Oh, and I forgot to mention that the gas expo at the natural with the opening in the middle only has 4000 gas. Perhaps I could do that for natural also, or make the other one only 3,000?|
|Uploaded a game I had yesterday. Not sure if it can determine balance since my melee skill level is not too high. :P|
|Reminds me too much of xeno twisted :P|
|The right min-only can be cliffed, better change that to NOT be cliffed (as on the left side). T has already enough good posibilities imo.|
|-Removed islands at corners and made the gas expo non-cliffable due to P imbalances.|
-Fixed cliffing problems with mineral only.
-The second gas expo only has 2,000 gas in it.
Changes good? Bad? Hopefully good. :P
|Oh, and I'll try to make my next map not so similar to XenoTwisted. >_<|
|Switched expansions around so they up against the ice. Good enough to put in final I think.|
|how much mineral in water down right? is it possible to land scv - mine - and place a tank there? :)|
|No, it's there mostly for decoration of sorts. Can't really land there. :P|
|random map, looks interesting, but hard for pvt and the mineral formations are ugly as hell|