Taranok | | |
looks pretty good, but is it for FFA or team? |
CrystalDrag | | |
It could be used for either. GJ Excal :)
Red's base looks bad to spawn at. ^^.. |
traceurling | | |
Can tanks hit yellow? |
Excalibur | | |
Um, I didn't make this though. :x |
CrystalDrag | | |
Pretty :D |
Taranok | | |
damn it CD or freakling is trying to get people to map.
|
Excalibur | | |
I'm not sure who would believe I had the execution to pull this off anyway. :P Now that its deco'd it'd be even more obvious but they changed it to Taranok.
I wonder who's playing games. :P |
Freakling | | |
Not me. I don't impersonate other people... |
NegativeZero | | |
This looks more like a crystaldrag map anyway |
crystaldrag | | |
Such accusations are wounding... But this does look like my style :) |
luvya | | |
It's me! |
Taranok | | |
I leaned toward CD but I wasn't sure because usually his unbuildable cliff areas have more tile editing |
Freakling | | |
Any one wanna testplay this? |
CrystalDrag | | |
I am currently replacing more unwalk/unbuild with more ice for aesthetics. This map is for FFA or 2v2 or 3v3. Is there a time everyone can be on?
Calculus was used in the making of this map.
7sin7theta for the natural placements
I have also been looking for snow cliff to dirt transition.
5th 7 player map, 1sT most balanced modified by CrystalDrag |
CrystalDrag | | |
in relation to the bwmn clock, I get on at 2:00-4:00 |
Freakling | | |
A.m. I suppose?
We have a BWMN clock?! |
CrystalDrag | | |
Right below BWMN TIME.... |
traceurling | | |
Hey it's 2:14 rn on the bwmn clock |
CrystalDrag | | |
I wouldn't mind if each post had the time and date...
|
traceurling | | |
Same c: we could manually type it it :) |
CrystalDrag | | |
1.2 Final Version untill bugtest.
|
Taranok | | |
this coulc be the new bgh |
CrystalDrag | | |
I plan it to be ;) but (8)symbolic is more likely |
Freakling | | |
Check your skype, Crystal. |
Taranok | | |
hm but this one is prettier but maybe too bright :) |
CrystalDrag | | |
well there needs to be ice maps...
plus people won't do extensive training for 2v2 on this map... |
Freakling | | |
By the way, simple geometry suggests, that the best way to make a symmetrical odd-player map (not counting three-player maps, but 5,7 or higher, thought that's not possible in BW, obviously) is to put one "core" base (i.e. most often ideally nat, because natural symmetry/equal distances is the most important one) on one of the diagonals of the map. modified by Freakling |
CardinalAllin | | |
Exceptional sym.
Some of the mains are uncomfortable but its a fun map, cheers. |