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Last update for (7)Sympathia 1.2 : 2013, 08, 26 23:35
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4664 (7)Sympathia 1.2 128*128CrystalDrag0.2betaground

The map has been rated 29 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Taranok
looks pretty good, but is it for FFA or team?
CrystalDrag
It could be used for either. GJ Excal :)
Red's base looks bad to spawn at. ^^..
traceurling
Can tanks hit yellow?
Excalibur
Um, I didn't make this though. :x
CrystalDrag
Pretty :D
Taranok
damn it CD or freakling is trying to get people to map.

Excalibur
I'm not sure who would believe I had the execution to pull this off anyway. :P Now that its deco'd it'd be even more obvious but they changed it to Taranok.

I wonder who's playing games. :P
Freakling
Not me. I don't impersonate other people...
NegativeZero
This looks more like a crystaldrag map anyway
crystaldrag
Such accusations are wounding... But this does look like my style :)
luvya
It's me!
Taranok
I leaned toward CD but I wasn't sure because usually his unbuildable cliff areas have more tile editing
Freakling
Any one wanna testplay this?
CrystalDrag
I am currently replacing more unwalk/unbuild with more ice for aesthetics. This map is for FFA or 2v2 or 3v3. Is there a time everyone can be on?

Calculus was used in the making of this map.
7sin7theta for the natural placements

I have also been looking for snow cliff to dirt transition.

5th 7 player map, 1sT most balanced
modified by CrystalDrag
CrystalDrag
in relation to the bwmn clock, I get on at 2:00-4:00
Freakling
A.m. I suppose?

We have a BWMN clock?!
CrystalDrag
Right below BWMN TIME....
traceurling
Hey it's 2:14 rn on the bwmn clock
CrystalDrag
I wouldn't mind if each post had the time and date...
traceurling
Same c: we could manually type it it :)
CrystalDrag
1.2 Final Version untill bugtest.
Taranok
this coulc be the new bgh
CrystalDrag
I plan it to be ;) but (8)symbolic is more likely
Freakling
Check your skype, Crystal.
Taranok
hm but this one is prettier but maybe too bright :)
CrystalDrag
well there needs to be ice maps...
plus people won't do extensive training for 2v2 on this map...
Freakling
By the way, simple geometry suggests, that the best way to make a symmetrical odd-player map (not counting three-player maps, but 5,7 or higher, thought that's not possible in BW, obviously) is to put one "core" base (i.e. most often ideally nat, because natural symmetry/equal distances is the most important one) on one of the diagonals of the map.
modified by Freakling
CardinalAllin
Exceptional sym.
Some of the mains are uncomfortable but its a fun map, cheers.
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