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Last update for (2)Moonless Nights : 2013, 09, 13 03:24
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4687 (2)Moonless Nights 128*96Veezal0.1betaground

The map has been rated 50 times and got a total of 5 points
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Comments:   GMCS (7 elements)


Veezal
This took forever to make D; ugh and I'm not eve ndone getting the base proportions right and decoration and all that, but this is a rough draft right now before I make it all pretty like.
Tell me your thoughts.
Fenix_king
the ramp is awesome,the mapstyle....
CrystalDrag
Symmetry isn't that great. The bridge leading towards the northwest has different angles at which armies go through, the upper one is more awkward. The mineral onlies are a bit awkward.

Tile editing is blocky.
There are only 2 separate pathways for armies to go through.

You used my ramps.
NegativeZero
If this concept has any chance of working, the high ground bases will need gas, otherwise Z has no real 3rd gas option - however this might make 3 gases too easy for T and P, so idk.
Veezal
Idk the more I look at this the more i hate it lol i think i'll just can it
greatn00b
Not sure about the distances, but the map in general seems impressive. Interesting deco, whether its finished or not. Not sure how you planned the naturals... they could be okay. Btw is there a specific concept for this map? By that ah mean does it support specific play-styles?
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